Earlier quoted context omitted.
I worked on the Photos team a decade ago — some of what you're saying I can vouch for. If it is a rare occurrence, that lowers the priority of the bug. Data corruption though? That moves it to the top. I'll tell you a secret though that kind of pisses me off. If you have shipped with a bug, that automatically lowers the perceived priority as well. You know, as opposed to introducing a new bug in a new release. "We've…
> if you saw the number of bugs that queue up for a popular app like Photos, you'd know that fixing all of them is not going to be possible Why? If your app is used by billions of people, surely you can afford a few additional testers and engineers? Your app doesn't have an unlimited number of bugs: if you are solving them faster than you are introducing them, the number of bugs will eventually approach zero. Sure, y…
Unfortunately, in the real world, # of bugs solved per unit time does not scale linearly with # of developers - and, you eventually reach enough people that you can't effectively coordinate changes without wasting more time on processes than you're gaining by adding another person.
I've never worked at Apple and I don't know anyone on the Photos team, but I imagine a company at that scale probably has a good idea as to the optimal number of developers working on one application. Optimal to Apple probably involves optimal money spent:money earned ratio, not most bugs fixed per unit time, but I would wager those numbers are pretty similar anyways.