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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

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Re: Counter-Strike: A billion-dollar game built in a dorm room

#401
post #375

Earlier quoted context omitted.

i played CS competitively and the cheating was horrendous. if i had to put a number to it, i would guess that 50% were cheating in some form simply because it wasn't very difficult. I would ultimately be relying on checking the number of digits in your Steam ID to tell whether this account was fresh (higher probability that you bought a new one and were cheating). I think the anon matchmaking is the horrible part, no…

>I think the anon matchmaking is the horrible part, not the anti cheat software. Exactly. That's why an invite only community server can work. Anti cheat is a losing game.

i disagree. Faceit and others have really done a great job. Riot's anticheat is also fairly effective. Anyway, it all depends on what you're trying to achieve. If it's casual gameplay, then who cares (although I wouldn't want to play in a server with cheaters even casually). But if you have ranks and a competitive scene, then anticheat is crucial

Re: Counter-Strike: A billion-dollar game built in a dorm room

#402

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

Wow! Of course I remember you! I've actually tried to hunt you down in the past to say hi and thank you for all the good times. I thought I found you on Steam recently. If you see a friend request from a Stealth Penguin (https://steamcommunity.com/id/stealthpengu1n), that's me.

I'm doing great these days and hope you are too! That was such a fun time. If you want to get in touch, my gmail address is rimunroe. I'd love to catch up!

Re: Counter-Strike: A billion-dollar game built in a dorm room

#403

Earlier quoted context omitted.

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

The fact that people still remember those servers all these years later? That's legacy-level stuff

They were so good. The owner really put a lot of work into them. There were a lot of WC3 mod servers, but these ones were much more fully featured than most. I've always wanted to ask rACEmic how much of the features I remember were custom. The forums were extremely active. I don't know how accurate my memory was, but I think there were around 3000 registered users. I was active in the community in my mid-late teen years, so it was a formative time I remember pretty clearly.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#404

Earlier quoted context omitted.

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

I spent many a weekend on your servers as a teen. Thank you for running them! (I was MethodMan)

I remember you! I was Stealth Penguin. I made annoying squawking noises over my mic

Re: Counter-Strike: A billion-dollar game built in a dorm room

#405
post #269

Earlier quoted context omitted.

My intuition is it still exists. This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it. But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and hab…

The OP comment itself is funny because Counter Strike itself still has a server browser lol.

It does but most games don't

Re: Counter-Strike: A billion-dollar game built in a dorm room

#406
More than just counter-strike, HL's modding system spawned a generation of new games: team fortress, day of defeat, Sven co-op, echoes, ricochet, etc. Several of them were good enough for Valve to ship them into later editions of HL, and Valve's experience shipping other people's games definitely helped them make Steam what it is today.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#407

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

If anyone else played on the T3Houston servers, there's a (mostly dead) Steam group which would be a solid place to reconnect in https://steamcommunity.com/groups/t3houston

Re: Counter-Strike: A billion-dollar game built in a dorm room

#408
post #377
post #49

Earlier quoted context omitted.

I think there is still a huge market for this stuff. An entire shooter based solely upon the principles of fy_iceworld & gun game would wipe the floor with most other AAA titles on offer right now.

Would they? Gun game has been an official game mode is CS for a long time, 2 of the maps follow the same layout fy_iceworld. COD had/has it as well. I've even stumbled upon fy_pool_day recreation in Roblox. Almost anything your nostalgia can think of is available "current" games like Fortnite and Roblox.

> Gun game has been an official game mode is CS for a long time

This official version differs quite a bit from the original gun game though and it is not as fun.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#410

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Does not ranked matchmaking make for more competitive matches, a bit like if you play ranked in lichess it matches with someone of your own level, and you have a real chance of improving your own level over a period of time. There is seems to be lot of negativity against ranked ladders in the gaming community, but isn't that what would be best system to play with people of your own skill level.

> Does not ranked matchmaking make for more competitive matches, a bit like if you play ranked in lichess it matches with someone of your own level, and you have a real chance of improving your own level over a period of time.

I don't like playing a game where I need to worry about ranking systems. It adds a layer which I'm just not interested in. It's fine if I die more often than other people. Some of my fondest memories are of watching someone much more skilled than me absolutely steamroll my team. If you're playing with people you know, a vastly more skilled player becomes a fun challenge for you to try and overcome together.

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