Earlier quoted context omitted.
go is a game with an obvious score function which can be used to construct a loss, well defined moves, and total visibility of the board. It is less obvious how to write a score for creativity in art or music, nor does it have well defined bounds on what is considered a legitimate construct of either. Just because computing hardware lets you multiple matrices faster does not mean we have the means to solve all proble…
> go is a game with an obvious score function which can be used to construct a loss, well defined moves, and total visibility of the board This is literally the opposite of true, and the main reason go computers were getting destroyed by humans for almost twenty years after deep blue took down Kasparov.
This is critical for game-clock-eons of unsupervised self-play, which by most accounts is how AlphaGo (and other systems like AlphaZero) made the leap to superhuman levels of play.
But it is entirely different from subjective endeavors like writing, music, and art. How do you score one automatically generated composition vs another? Where is the loss function?