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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#401
post #252

Earlier quoted context omitted.

Meta already owns an app store. They introduced their own payments channel, then they cancelled it

They want to own a successful app store.

Back in the day ~2010, Facebook was the app store. Farmville et al were more popular than the top games on mobile at the time. They really should have pushed for a mobile version of it, as the lack of that is what killed it.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#402
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I tell everyone to schedule a Vision Pro demo. It’s 20 minutes, completely free, and will blow your mind. I would never actually buy one, but that was the best tech demo I’ve ever seen by a mile.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#403

Earlier quoted context omitted.

The thing is that I don’t really see the Vision Pro as Palm OS. Palm OS was out for years and years and was really successful, all things considered. Sure, it wasn’t as ubiquitous as iOS or Android now, but it obviously filled a niche for a large enough number of people that it stuck around and pioneered that market. I had a Kyocera 6035 Palm “smartphone” over half a decade before the iPhone came out, and the Handspr…

My hope is that the Vision Pro is like the Apple Watch. It launched without a clear idea of why people would buy it--originally Apple tried to sell their bland aluminum box as a fashion accessory--and it was only after multiple iterations that they found out health and fitness was the main appeal and focused on it. If they pay attention to how people do use VR headsets, maybe they can do that again.

> originally Apple tried to sell their bland aluminum box as a fashion accessory--and it was only after multiple iterations that they found out health and fitness was the main appeal and focused on it

As a sibling notes, we already had had fitbit for 6 years by the time Apple came out with the Watch. They tried to make it about more than fitness and eventually conceded that that wasn't happening and focused on the market that existed before their release.

So if this plays out this same way then in a few years Apple will finally concede that VR is for video games and finally start focusing on the gamer market.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#404

Earlier quoted context omitted.

Unless perhaps you're severely disabled, holidays are so much more than just your eyes and ears. Not just all of your five senses, and your ability to interact, but the social and human side as well, and your ability to interact physically with it all. People said the same kind of things about TV - and while, on the one hand, they perhaps underestimated the profound effects of TV on society, nobody would confuse it w…

Does anyone know the current state of smell-o-vision technologies?

https://news.ycombinator.com/item?id=29225777

DonHopkins on Nov 15, 2021 | root | parent | next [–]

The iSmell developers were hoping to make money the same way, by selling big smell combination pack cartridges that you have to entirely replace after any one of the smells ran out.

https://en.wikipedia.org/wiki/ISmell

>The iSmell Personal Scent Synthesizer developed by DigiScents Inc. is a small device that can be connected to a computer through a Universal serial bus (USB) port and powered using any ordinary electrical outlet. The appearance of the device is similar to that of a shark’s fin, with many holes lining the “fin” to release the various scents. Using a cartridge similar to a printer’s, it can synthesize and even create new smells from certain combinations of other scents. These newly created odors can be used to closely replicate common natural and manmade odors. The cartridges used also need to be swapped every so often once the scents inside are used up. Once partnered with websites and interactive media, the scents can be activated either automatically once a website is opened or manually. However, the product is no longer on the market and never generated substantial sales. Digiscent had plans for the iSmell to have several versions but did not progress past the prototype stage. The company did not last long and filed for bankruptcy a short time after.

This Wired Magazine article is a classic Marc Canter interview. I'm surprised they could smell the output of the iSmell USB device over the pungent bouquet from all the joints he was smoking:

You've Got Smell!

https://www.wired.com/1999/11/digiscent/

>DigiScent is here. If this technology takes off, it's gonna launch the next Web revolution. Joel Lloyd Bellenson places a little ceramic bowl in front of me and lifts its lid. "Before we begin," he says, "you need to clear your nasal palate." I peer into the bowl. "Coffee beans," explains Bellenson's partner, Dexster Smith. […]

>"You know, I don't think the transition from wood smoke to bananas worked very well." -Marc Canter

The failed quest to bring smells to the internet (thehustle.co)

https://thehustle.co/digiscents-ismell-fail

https://news.ycombinator.com/item?id=17476460

DigiScent had a booth at the 1999 Game Developers Conference, with scantily dressed young women in skunk costumes.

I told them about a game called "The Sims" I had been working on for a long time, and was hoping to finish and release some time soon.

They unsuccessfully tried to convince me to make The Sims support the iSmell, and even gave me a copy of the SDK documentation, because they thought it would enrich the player's experience of all those sweaty unwashed sims, blue puddles of piss on the floor, stopped up toilets in the bathroom, and plates of rotting food with flies buzzing around on the dining room table.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#405
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

Not all tech is a destined to be all encompassing. VR has been “the next big thing” for more than 50 years. VR was invented in 1968 Video phone was invented way back. (1936). It took a very long time to be common and in frequent use. And it’s still not a killer feature.

If not for video phone we would not have the penetration of work from home we now have. It was science fiction when featured in Back to the Future

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#406

I suspect these newer headsets have struggled because of walled gardens and crazy pricing, and thus lack of developer interest. The Oculus DK2 was just a second monitor, amazingly simple and fun to develop for. One of the most developer friendly devices I worked with. Oculus CV1 proprietary driver, forced experience, worsening SDK and dropping linux basically killed the device (and VR) for me, even before fb got thei…

I got a Quest 3 recently, and the necessity for side-loading apps onto it to make it useful is kind of puzzling. SideQuest is almost mandatory. You can't easily copy files on or off it to network locations without CX File Explorer, side loaded from an untrusted source, hidden from the default application launcher.

You'd think they'd loosen the reins a bit in order to get a bigger installed base, but it's trying to drive so hard towards this Horizon Worlds metaspace thing that I just do not give one whit for.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#407
post #169

Earlier quoted context omitted.

It depends on what you mean by "soon". For sure, it's not happening next year. But within 5 years I think the hardware will get to a point where it's possible, and then within 10 it will be compelling. The "strapping computers to their faces" meme is just stupid hyperbole. It's no more insightful than declaring that nobody wants to stuff a computer into their pocket - when 99% of people now carry smart phones (and mo…

I have no desire to strap a computer on my face, no matter how lightweight an unobtrusive it gets. There is a fundamental disconnect in motivation here.

Maybe the equivalence was lost: in 1990s, a computer in your pocket would bring about visions of a tower PC and maybe a backpack strap, and then you could only walk as far as the power cord.

When VR/AR makes it, it won't be strapping what I imagine you are thinking to your face. I imagine glasses or maybe people will even entertain a visor or shield

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#408

Earlier quoted context omitted.

> I have family with disabilities. This has an interesting history. I’m struggling to find it and hope I have it right. John Gruber or maybe Accidental Tech Podcast did a segment on an podcast ages ago in relation to accessibility settings on the iPhone. Whoever it was credited a particular Apple engineer who pushed hard with accessibility features arguing that at some point, everyone has some sort of issue (sight, h…

Accessibility as it is in modern parlance isn't only for people with disabilities. Disabling the annoying needless animations on iOS is in Accessibility for some reason.

Because we are all disabled in that our lives are too short to sit through all that pointless theatrical animation.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#409

VR just isn’t going to happen for a long time. It does have a real purpose or a strong drive to use. I have meta 3 and i played for a bit but then it ended up on the shelf for a variety of reasons. It has a lot of good specific uses but struggles past that. It continued to be very impressive technology wise but something that wont be adopted en mass for a long time. Tim Cook was right to be worried about this product…

I'm going to try out the new travel mode on a transatlantic flight tomorrow - mildly excited by the possibility of escaping the claustrophobic confines of 11 hours in an airplane.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#410
post #169
post #159

Earlier quoted context omitted.

We can’t even get people to routinely turn a webcam on at most companies existing meetings. Even internally at Meta and Apple, staff aren’t exactly falling over themselves to take meetings in headsets right now. The idea people will be strapping computers to their faces for meetings will “take off in a huge way” any time soon is extremely far fetched for me.

It depends on what you mean by "soon". For sure, it's not happening next year. But within 5 years I think the hardware will get to a point where it's possible, and then within 10 it will be compelling. The "strapping computers to their faces" meme is just stupid hyperbole. It's no more insightful than declaring that nobody wants to stuff a computer into their pocket - when 99% of people now carry smart phones (and mo…

Yeah, it's more like "strapping space heaters to their faces".
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