Equinox.space
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Re: Equinox.space
#402Re: Equinox.space
#403Re: Equinox.space
#404Re: Equinox.space
#405But even more than that, the game felt crisp. Movement, Mechanics, Voice Acting- all done fantastically. Just a 10/10 demo.
Now make a full game like this! I assure you, it'll take the internet by storm.
Re: Equinox.space
#406That's amazing! And it weights only 45 MiB! How did you achieve this? And most of it is sounds, what looks like. It's built with babylonjs?
Three.js. Why it weighs only 45mb: the 3D environment isn’t that detailed, and we use Draco compression on the model files which has huge benefits in terms of file size. In addition, the art style requires few textures, and we use KTX2 compression. The audio files are indeed the largest assets.
More detail would actually subtract from the experience. Keep it like this. This feels just right.
Re: Equinox.space
#407Re: Equinox.space
#408One nitpick, the mouse speed is IMO too slow, I've set it to 100 in the game settings but I still needed to drag my mouse way further than normal to rotate the player. I grabbed my trackball mouse so I don't need to move the mouse itself that far and then it was a bit more playable.
Would it be possible to increase the mouse speed further than 100?
Re: Equinox.space
#409I love, love, love the visual style of this game. It's so aesthetically pleasing! But even more than that, the game felt crisp. Movement, Mechanics, Voice Acting- all done fantastically. Just a 10/10 demo. Now make a full game like this! I assure you, it'll take the internet by storm.
Re: Equinox.space
#410Earlier quoted context omitted.
Three.js. Why it weighs only 45mb: the 3D environment isn’t that detailed, and we use Draco compression on the model files which has huge benefits in terms of file size. In addition, the art style requires few textures, and we use KTX2 compression. The audio files are indeed the largest assets.
If this is your idea of "isn't that detailed"... please make a full game that isn't that detailed. More detail would actually subtract from the experience. Keep it like this. This feels just right .
It reminds me of standard indie games with cel shading.