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Coding in Vision Pro

willem.com

401–410 of 465 posts

Re: Coding in Vision Pro

#401
post #10

I tried to use the Vision Pro for work, and I'm not sure if it was just my eyes or what, but looking at code inside of that thing was just...exhausting. When I took it off, I looked at my regular monitors with a newfound love. I'd love for this thing to reach it's full potential as this 'work from a mountaintop, but really your garage' device, but I feel like until the resolution gets to the same as existing monitors…

When you move your head around in Vision Pro, do the windows stay where you put them, or do they follow your head? If they stay where put, is this perfect, or do they jig a little bit?

They really seem to be glued to the real world, not moving when I move.

Re: Coding in Vision Pro

#402

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

I'd generally agree, but it definitely depends on how the device is being used.

My VR headsets don't see much usage outside of simracing which I'd consider a hobby more than just gaming. So my point is that, "working" might present that same routine which demos/gaming/facehugger yt with low return on novelty.

Re: Coding in Vision Pro

#403
post #240
post #147

Earlier quoted context omitted.

I love this comment, I think you're completely right. What I love most about this comment is how it caused me to reflect on what I use daily and get some amount of joy from. When it comes to Apple products in particular I use an Apple Studio display at home, I use it for 10hours per day, every day, and honestly I have no complaints, it's probably one of the best bits of technology I use daily. However, it's completel…

Interesting. I have a Studio Display and it just feels like a huge compromise. There are only two 5K displays on the market that can render macOS at Retina resolution on a 27" panel: this one and the LG Ultrafine, which isn't that much cheaper. My last monitor was a 27" LG QD-OLED 144Hz 4K display. I LOVED that display, but text wasn't sharp because of the Retina resolution problem. I also have a semi-professional we…

> There are only two 5K displays on the market that can render macOS at Retina resolution on a 27" panel: this one and the LG Ultrafine

There’s also the Samsung S9 now.

Re: Coding in Vision Pro

#404

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

I ditched my laptop for the xreal well over two years ago. I will never go back. This looks a 1000 times better but too expensive for now.

It’s better in terms of visuals, but worse in terms of weight, bulkiness, and your faces/eyes being enclosed.

Re: Coding in Vision Pro

#406
post #352
post #351

Earlier quoted context omitted.

Most programmers are anything but outsiders. It's not a niche profession anymore

Being a programmer necessarily changes how you approach and interact with computers. After a while (and not a long one) you develop a serious usability bias since you can intuit what a program is doing and how best to interact with it. The longer you work in software, the harder it is to accurately imagine how a non programmer uses a computer. That’s why the classic “only users could cause this error” jokes exist.

The way i see it, that's just a huge advantage.

My partner works as a medical research assistant. They had filled data into a huge spreadsheet in a software I think was called IBM SSES or something along those lines. Basically an excel spreadsheet, with hundreds of columns and tens of thousands of rows.

One of the analyses they wanted to run wasn't working correctly so she was tasked with filling in 0s in place of empty cells. She was expecting to spend 2-3 weeks doing this. She mentioned it to me, I've never seen this software before in my life but it took me 15 minutes to figure out how to do three weeks of manual work instantly. Just googled it and followed some instructions.

Being able to understand software is a useful skill. We should find ways to bring the average person up to speed, help them understand what computers can do so they too can see a task like that and be like "there's no way the software doesn't have an easier way to do that" instead of wasting time doing pointless busywork.

Re: Coding in Vision Pro

#407
post #211

Earlier quoted context omitted.

Couldn't agree more. I bought an AVP on day one to be used -exclusively- as a monitor extender for coding. It's untenable. The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair. That wouldn't be a bad coding setup, but my eye strain was pretty significant, too. I ended up returning mine. This is a necessary 1.0 to build out the app ecosystem, etc. but it's absolutely no…

The irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.

Aluminium is a better thermal conductor than plastic? Might help move some of the heat away from the face and take some of the thermal load off the fans?

A lot of Apples decision seems to make more sense when considering how incredibly powerful (and thus hot) it is. The external battery pack (which is a 3 cell 13V pack btw) is definitely a consequence of that, they supposedly have some of the power electronics in there which helps move a bit of the heat generating stuff away from the face.

Imagine if you wanted to make a powerful headset without a fan. How would you even do that in plastic? You’d definitely want to transport the heat out to the perimeter or front, and plastic would just not be the most suitable for that.

So maybe that’s the path they’re looking towards? They might eventually be able to get rid of the fan with better chip technology, without compromising on compute, but then they need some metal to shed the heat from.

Perhaps the development they’re doing with titanium on iPhone is also a step in that direction. Letting them use metal without as much of a weight penalty.

Re: Coding in Vision Pro

#408

Earlier quoted context omitted.

To be fair, when I bought them it was only because I thought they looked cool and I already had other apple devices I knew they would work with; I was willing to pay the premium for the brand, it was a spur of the moment kind of thing and I never factored in competitor value. The funny thing about the Vision Pro was that as soon as I saw it I thought it, and anyone who used it, was really dumb, and I didn't want to b…

This is likely because you bought a pair of AirPods when they were already very popular and everyone thought they were stylish. I bought my first pair of AirPods very close to their initial release and everyone looked at me like I was an idiot for wearing such an ugly and expensive device that couldn’t really do anything better than a $20 pair of earbuds. Do you remember everyone making fun of them at the announcemen…

If V2/3 doesn't make you look like an idiot and actually works for work and leisure, then perhaps, but its hard to develop an VR/AR headset that would do that, since it inherently cuts you off from the social world in which the esteem of the product would be evaluated.

What do we think of people who sit around with a VR headset on all day? We think, usually, that they are anti-social, that they are afraid of going outside, that they want to trap themselves in a world that generates and serves their fantasies. How does a company which makes so much of their money off of people associating their products with high social status break into a market that appears to be solely for those who stand on the other end of the continuum?

The rational is contradictory: technology (according to the Silicon Valley playbook) profits by transforming the world into a place of further alienated and isolated individuals whose entire lives are shaped by and for tech companies which only exist to exploit them; and yet, such a world, in its total form, could never appear, since people could not work and live in that world unless they participated in it collectively, at some level. Phenomenologically, we can't view this move as anything more than an extreme error of judgement, a move from a post-jobs apple that doesn't seem to understand the magic of great design, the element of the sublime that technology can create--but it would always have to be this way, since the philosophy would never overcome the profit-motive.

Its why I said that computers can only go so far. We're at the end of the rope of the transformational power of technology, and everybody knows it. The world will not change on the whim of the market, the market will just constrict and eventually kill us all.

Re: Coding in Vision Pro

#410

He has a little daughter around and he's staying with that concoction around his face, so that said kid won't be able to see her dad's eyes but instead she'll get to see that electronic thingie. Very bleak.

Fair point, I am certainly not using Vision Pro all day while I am with my kid - but the point I tried to make is that the rooms can contain items (e.g. toys, etc) that I haven't placed there... the warning of Vision Pro gives for me bumping into stuff is nice.
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