This is absurdly sad to me. I like to own my media (in the most practical sense that current IP laws let me do so). I run a Plex server and use PlexAmp as my primary way of listening to music, and my criteria are always this: * FLAC or similar, I want this to be a lossless preservation of what was on the best-available source. * No DRM. No mandated player. Just let me download a dang file. * "Real" flac: this is tech…
Consider alternatives to Plex (Jellyfin being the main competitor). With Plex, you may own the media, but Plex, Inc. owns the authentication. You're not allowed to access the service running on your own hardware unless you can log in with a Plex account. Also: losing What was indeed a massive blow, but there are others still carrying that torch...
Epic Games acquires Bandcamp
401–410 of 485 posts
Re: Epic Games acquires Bandcamp
#402Earlier quoted context omitted.
Thank you. Ok, I guess have heard of them then. I played Unreal! And I've heard many mentions of the Unreal engine. > but most of their previous aquisitions are hands-off Thanks. Given the immediate negative reactions that people have to this news (see the countless "what is a bandcamp alternative?" posts going around right now), I wonder how it will impact one of Bandcamp's most important assets: their Daily blog. F…
My negative reaction is related to Epic's microtransaction (aka gambling, often aimed at children) and DRM use as well as being 40% owned by Tencent so your puchases now will help fund genocide.
Re: Epic Games acquires Bandcamp
#403Bandcamp is one of the few sites still in existence that allow you to purchase things without making an account. I expect this will be the first feature to go. So long, Bandcamp.
Re: Epic Games acquires Bandcamp
#404Earlier quoted context omitted.
My negative reaction is related to Epic's microtransaction (aka gambling, often aimed at children) and DRM use as well as being 40% owned by Tencent so your puchases now will help fund genocide.
But they don't do gambling. Why is that lie still going on years after it was first invented?
sometime in 2019 that random aspect was removed, however. To my knowledge, there is still a rotating shop of skins to purchase with premium currency. But you know what you are getting now. It's not too much different from how free MOBA's monetize their games with a bunch of cosmetic skins.
Re: Epic Games acquires Bandcamp
#405Earlier quoted context omitted.
SV is not a homogeneous thought-entity. Maybe the founders were tired of running it or wanted to move on to do something else. Businesses get bought and sold all the time and don't need to be a lifetime commitment for the founder (it would still get sold or shutdown at that point anyway).
You make a good point, but I wonder what the real world business equivalent of this is? Is it the destiny of every successful café to become acquired by Starbucks one day? (assuming there's not a better comparison I should be thinking of)
Re: Epic Games acquires Bandcamp
#406Earlier quoted context omitted.
Personally I don't buy that line of argument. The endgame for a business is not a binary choice between acquisition or taking over the entire market.
> The endgame for a business is not a binary choice between acquisition or taking over the entire market. That's been the state of tech ever since Web 2.0 or so.
Re: Epic Games acquires Bandcamp
#407Earlier quoted context omitted.
Either I didn't explain it correctly or you didn't read what I said entirely. If an album has a free song or single, you cannot add the free song to your library unless you purchase the whole album. Even if you are allowed to purchase individual songs on the album.
It could be argued that the artist could've released that free song as a single/its own "album". It's not uncommon to see that.
Re: Epic Games acquires Bandcamp
#408Re: Epic Games acquires Bandcamp
#409Earlier quoted context omitted.
Historically, Epic's aquisitions are given freedom to do whatever they were doing beforehand, so I wouldn't be worried. Quixel now just gives out tons of free materials and assets, Sketchfab is untouched, Artstation forums don't behave any differently, Hypersense's tech was likely leveraged and used in Metahuman. People concerned over the "Exclusivity deals" on the game store end aren't looking at the "Developer" acq…
Tell it to "Rocket League" or look at what happened to PUBG when they used Epic's engine. Epic only makes those things "free", it only buys popular software, because it's goal is getting more people locked into it's walled garden Epic store. It is not because they are nice. As soon as they believe they have a critical mass of Epic store users you can damn well bet they'll treat Quixel, Sketchfab, and Artstation forum…
Re: Epic Games acquires Bandcamp
#410Earlier quoted context omitted.
But they don't do gambling. Why is that lie still going on years after it was first invented?
The original story was that Fortnite had lootboxes for a few years (in that time where most of the industry was trying it out after Valve and Blizzard saw success). Fortnite is where the "lootboxes are gambling" debates really hit the high gear. sometime in 2019 that random aspect was removed, however. To my knowledge, there is still a rotating shop of skins to purchase with premium currency. But you know what you ar…
https://www.thegamer.com/judge-fortnites-microtransactions-c...