Live data from Hacker News

Facebook account now required to login to Oculus devices

oculus.com

401–410 of 1001 posts

Re: Facebook account now required to login to Oculus devices

#401
post #296

Earlier quoted context omitted.

Without Facebook's capital and Zuckerberg's commitment to VR, I doubt the Quest would exist. That project was announced in 2016 and was likely in development for a couple of years before that. Still it took until mid-2019 to be released to the public. IIRC, Carmack said that development on the Go was started after the Quest, yet the Go went to market a year sooner. I can only imagine what kind of hell it was to get a…

Did they really need Facebook's capital? The market was absolutely flooded with VC money, Magic Leap raised almost $3B since then.

and did nothing, Oculus didn't just need money, but a competent team behind it.

Re: Facebook account now required to login to Oculus devices

#402

Earlier quoted context omitted.

In 2004, yes. 16 years ago. I'd hate to be judged for immature statements I made nearly two decades ago.

Whether or not it's fair to judge people for things they said 16 years ago when none of their subsequent actions or statements give any reason to believe they're a different person today isn't germane to the point, which is that Facebook/Zuckerberg's poor reputation are not new.

I guess I tire of that (second hand, mind) quote being brought up as if it's relevant to anything today.

Re: Facebook account now required to login to Oculus devices

#403
OK. I had planned to get an Oculus Quest for Christmas (since it is reasonably accessible, flexible and probably the best all-around headset out there right now), and how my gut feeling is... No. Just no. I don't want to have Facebook on anything.

I might consider creating a brand new, singleton account to use it, but to be honest my gut reaction is that if they do not have a non-Facebook login, I will just _not_ use it.

Re: Facebook account now required to login to Oculus devices

#404

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

How hard is it to create a facebook account?

Re: Facebook account now required to login to Oculus devices

#405
post #129

Earlier quoted context omitted.

> this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web Only if you use or log into your bogus FB account.

Having your IP address is identifiable enough (combined with all the other joys of big data) to Facebook and its marketing wing, so don't feel too confident, but if you don't care, then that's kind of the point.

I mean at this point... seeing ads on VR instead of toothpaste might be a win

Re: Facebook account now required to login to Oculus devices

#406

I'm tired of saying fuck Facebook on HN threads, but man, fuck Facebook. If I ever move my racing sim rig to VR, it's definitely not going to be an Oculus.

I'm tired of reading these type of comments. Do you enjoy VR? Just create a facebook account, that's not a big deal. There's nothing evil there, people are just grasping for straws.

Re: Facebook account now required to login to Oculus devices

#407
Genuinely think VR would be dead by now and considered a flash in the pan fad if it wasn't for the software and hardware Oculus has done. Valve and HTC just really didn't invest the time and money seriously in the platform and think HL:Alyx only shipped because Oculus dragged the format forward and showed the potential.

Just don't get why they're doing this at this point, I'd understand if they had iPhone level sales but although the Quest is selling great it's not there yet and it seems a misstep to push everyone into FB from it so soon lots of people will be turned off by the idea. Forcing the tens of thousand Oculus holdouts and saving a handful of engineering salaries surely can 't be worth the bad press and harm to the growing platform

Hope the 4 people who bought Quests after playing mine don’t whinge to me about this.

Re: Facebook account now required to login to Oculus devices

#408

I have invested heavily learning react and react native and i don't have(or want) facebook account. I will remind this incident in the future before investing time in any thing related to facebook.

Isn't react open source though? Why would you care about the source of it if it serves your purpose? Facebook doesn't make any money off react or as far as I know use it for political leverage. Can you point out why you'd quit using a technology because the person/company behind it is "bad" ? The Nazis improved rocket technology tremendously during WW2 and we didn't toss that knowledge because the Nazis invented it.

The analogy would work better if the Nazis were still around and handing out rockets for free, to make it easier for them to hire engineers who know about rockets, so that they can launch better rockets at people.

Re: Facebook account now required to login to Oculus devices

#410
What makes me angry is that people won't learn anything from this. The next time something like this happens, people will defend it to the end and call people who warn about it "paranoid" or "cynical".

Corporations are not your friends. Unless it is set in legal writing you can't take their promises at heart value. Even if they set it in legal writing it might mean nothing since they always find a way to worm around it. Their ultimate goal is to fuck you over. Their pricing and profit margin are "take as much as possible without them complaining". Games will get more expensive and it has nothing to do with development costs, it has everything to do "because they can so why wouldn't they".

Corporations are not idiots and they know how to do something subversively and over a long period of time so people don't notice the changes. Look at how microtransactions in games became almost a norm nowadays and future generations won't even see anything wrong with it. Look at how using FOMO and other psychological tricks are actually a "good retention method" now instead of being unethical, people don't even complain against it any more, they complain if it is badly implemented and they don't get enough of it. Companies selling your data are getting less and less backlash over it with people using arguments as "oh well they know everything already, I don't care".

I really hate all of this.

Post reply on HN