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Playdate – A New Handheld Gaming System

play.date

401–410 of 424 posts

Re: Playdate – A New Handheld Gaming System

#401

Personally the association with Teenage Engineering makes me more concerned that this will not be as exciting as it sounds. TE's Op-1 is a fine piece of kit, but their recent offerings have been very underwhelming. Also the placement of the crank and the form factor look very un-ergonomic.

The Pocket Operators are pretty cool, for the price, no?

Re: Playdate – A New Handheld Gaming System

#402

Isn't $150 expensive? Or may be I am just too poor, to throw money at anyone who asks for it.

It's expensive but not nearly as expensive as I would expect a Teenage Engineering product to be. For example, their most famous product, the OP-1 (a small digital synth with a small LCD screen) is $1300.

To be fair, they also sell things like this for $59: https://teenage.engineering/store#po-20

Re: Playdate – A New Handheld Gaming System

#403

Earlier quoted context omitted.

Absolutely. I never had a Gameboy, so now I hope I can kind of make up for the missed experiences with this gadget.

Just buy a Gameboy. Good games are timeless.

I’d pay a lot to play one more game of “Nobunaga’s Ambition.”

Re: Playdate – A New Handheld Gaming System

#404

Earlier quoted context omitted.

There was a great fishing mini game in one of the N64 Zelda titles. This crank would have ruled.

I had one of those dedicated fishing games back in the day with a crappy LCD display and a crank. Played it to death. https://i.imgur.com/tdESids.jpg

I've seen those things. Had no idea they were that engaging.

Re: Playdate – A New Handheld Gaming System

#405
post #169

Earlier quoted context omitted.

I had one of those dedicated fishing games back in the day with a crappy LCD display and a crank. Played it to death. https://i.imgur.com/tdESids.jpg

The Dreamcast had a game and controller to go with it. https://i.imgur.com/6AGrtRy.jpg

Ahh, the Dreamcast. I love those consoles. Recently picked up one basically new. It's archived for the grandkids, along with some 8 bit machines and a six switch Atari VCS (2600).

In a few years, we are going to revisit the golden era again, and it's going to be as fun as it was last time.

Re: Playdate – A New Handheld Gaming System

#406

Earlier quoted context omitted.

I'm actually really dreading the Apple Arcade business model. The game developers are compensated by time spent in their game. This means that, similar to the current craze for open world games, shorter, more experimental games will simply earn less. Thus, meaningful content will be stretched even thinner to fill up more of the user's time. It's another nail in the coffin of single player narrative experiences. Strea…

A number of businesses have moved towards models where compensation is directly tied to time spent consuming: Kindle pays authors by the page, YouTube monetizes based on watch time. I really think it harms the world by incentivizing creators to pad and fluff. Dickens is great, but you can really tell which of his works were published serially, because it affected how he wrote. At the same time, paying a flat amount f…

In that case you incentivize sybil attacks, because publishing content across multiple identities is more lucrative than a single one.

Re: Playdate – A New Handheld Gaming System

#407

Earlier quoted context omitted.

I just checked TE's web site, and it's good to see so many products marked "sold out." I hope it means that people are starting to realize that technology doesn't have to be boring.

In my experience, it does mean exactly that. Went to the local modular synth store (which I like a ton; they have tons of events like weekly meetups, workshops, etc.), and they often tend to run out of Teenage Engineering PO series devices. Talked to the owner (as it is a small shop, so he more often than not works the register himself), and he confirmed that they cannot stop ordering new batches, since they get sold…

Can confirm, had to wait a few months before I could get my hands on their PO-33 sampler — one of my most cherished pieces of hardware now and def worth way more than its price tag to me (as someone who doesn’t generally buy music equipment).

Re: Playdate – A New Handheld Gaming System

#408
post #359

Earlier quoted context omitted.

So maybe the easier explanation is they hired some good industrial designers, who had happened to previously work on various cranks, and they possibly pitched the idea to the Panic team when asked to design the game device? The point standing that it was an odd choice for a game controller anyway you cut it and most likely wasn't through some UX problem solving process related to games.

But what if the wacky random choice of a crank unleashes some new game mechanic we haven't seen before? Wouldn't it be fun to break away from D-pads once in a while?

That’s an R&D/lab question. Not a production device question.

Re: Playdate – A New Handheld Gaming System

#409

Earlier quoted context omitted.

it's not even accurate - nintendo labo has shown there is a market for high spec high quality non standard games(as long as there is an assurance of quality behind it) biggest hurdle for playdate is word of mouth - nintendo has that trust, i don't trust the company behind this. Same reason that android console failed - hell nvidia couldn't get enough support behind it

I trust Panic. They have an extremely long history of producing really high-quality Mac software, and they published Firewatch (which was excellent).

Panic is, ironically, a "moral panic" type of company. When e-culture shifts, they shift their policy accordingly. I would not trust them for stability.

Re: Playdate – A New Handheld Gaming System

#410
post #357
post #333

Earlier quoted context omitted.

My product is called Devev. I moonlit the product for the past few years while working at Microsoft. I quit about a month ago to get it over the finish line. I'm still pre-launch but here are some images: https://imgur.com/a/zLS1g0t I worked on video games for the past few years and saw many less technical colleagues empowered by tools like Unreal Engine's Blueprint ( https://docs.unrealengine.com/en-us/Engine/Bluepr…

This is really cool! I've often wondered if a Blueprint-like editting experiences could be used more broadly. Looking forward to seeing this grow. I think there is also great potential for a very approachable debugging experience. Targeting build systems seems like a great fit as well, since as you pointed out the build DAG is naturally a graph. When you mentioned games programming, I thought of Dream's visual progra…

Thanks for the reply. If you have any ideas for potential use cases or want to see a short demo of what I have running so far let me know if you'd like to get in contact.
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