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How EA Lost Its Soul

polygon.com

41–50 of 57 posts

Re: How EA Lost Its Soul

#41
post #40
post #36

Earlier quoted context omitted.

"Faggotry"? Really?

Is this about the vocabulary or the concept? Yes, I despise when someone begs me to force their work into my friends faces. If I like it enough I am perfectly capable of copy-pasting the link myself.

>Is this about the vocabulary or the concept?

It's almost certainly a complaint about the use of a slur, not about the underlying complaint about the buttons.

Re: How EA Lost Its Soul

#42
post #15

Why does no one just put all the words in a row like a book or a newspaper or something anymore? Does anyone actually enjoy this "experience" where you have to wade through a maze of obnoxious pictures and logic puzzles and shit? Is the general assumption that, now that we've made it to the internet we can forget our big boy book-reading skills and go back to pop-up picture books? Why is there all this ADHD frame-shi…

Not going to lie, at first I thought "oh this is going to be a shitty reading experience because this is some meta statement about how awful EA is."

Not sure though.

Re: How EA Lost Its Soul

#43
post #41
post #40

Earlier quoted context omitted.

Is this about the vocabulary or the concept? Yes, I despise when someone begs me to force their work into my friends faces. If I like it enough I am perfectly capable of copy-pasting the link myself.

>Is this about the vocabulary or the concept? It's almost certainly a complaint about the use of a slur, not about the underlying complaint about the buttons.

Slurs are generally less effective once they've become mainstream.

Go spend some time on 4chan, and this will become clear--'-fag' is used as a suffix/term-of-art, and basically doesn't even register on the radar anymore as being said with any seriousness.

"Goddamn" and "Christ" were once quite serious business as well.

Re: How EA Lost Its Soul

#44
post #41
post #40

Earlier quoted context omitted.

Is this about the vocabulary or the concept? Yes, I despise when someone begs me to force their work into my friends faces. If I like it enough I am perfectly capable of copy-pasting the link myself.

>Is this about the vocabulary or the concept? It's almost certainly a complaint about the use of a slur, not about the underlying complaint about the buttons.

I guess we can replace it with "prostitution-parade" to be more PC. Sorry about that.

Re: How EA Lost Its Soul

#45
post #28
post #15

Why does no one just put all the words in a row like a book or a newspaper or something anymore? Does anyone actually enjoy this "experience" where you have to wade through a maze of obnoxious pictures and logic puzzles and shit? Is the general assumption that, now that we've made it to the internet we can forget our big boy book-reading skills and go back to pop-up picture books? Why is there all this ADHD frame-shi…

There are a lot of broken articles in the universe, but is this one of them? This article seems to just have chapter separation and a cover image on each chapter, as well as some video inserts. Apart from the video, this is pretty much exactly how it would be formatted in a magazine. Do you think magazines are for chumps too, because they use too many pictures?

For me it took minutes to load, then loaded some broken page with bright pink boxes over bright pink and I Camé here to sete if there was a transcription

Re: How EA Lost Its Soul

#46
post #16
post #4

I consulted for a couple weeks at EA about 10 years ago. On one of those days, I got 2 VPs and a director into a half-hour talk in a break area about how much they loved the game Starflight: https://en.wikipedia.org/wiki/Starflight Starflight's a great game. And we were all having a great time reminiscing over it when I made the mistake of saying "Why not do an update? You all seem to love this game." Their response…

I never played Starflight, but I believe it influenced a game I loved as a kid, Star Control 2. It was given a sequel (...Star Control 3) but without any of the original makers being involved - IIRC they wanted more money than the publisher was prepared to pay. And what do you know, the bad sequel killed the franchise. People have ported the original to modern platforms, but if anything was due a Kickstarted sequel..…

The original studio is now doping the wildly profitable skylanders franchise, falso the studio is owned 100% by Actvision, i doubt they will be doping anything that is nota skylanders unless they pull a Infinity Ward

Re: How EA Lost Its Soul

#47

I don't know how much I can blame EA as a driving force in the industry, vs. the industry as a whole and the nature of corporations and publicly traded companies. Games got into a slump for a while because the average AAA title was stuck at a $50 price tag, yet years of inflation and increased production costs were hitting revenue and margin hard. While prices gradually started creeping up, DLC/IAP/microtransactions…

> When you are legally mandated to do what is right for shareholders

I don't know of any CEO (successfully) legally persecuted for 'not maximizing shareholder value', or having a more 'long term strategy'. The most that can happen afaik is getting fired, which is scary enough.

In the end what I got from the article is that the initial vision of EA largely succeeded: to replicate the music industry and Hollywood with a steady big budget revenue stream. The only problem is the glaring misnomer: the correct term would be the unsavory 'Electronic Mass Media' instead of 'Electronic Arts'.

The sad fact about the shareholder revenue maximization in this industry is that people are happy to be fed dog food, and producers are happy to make tons of money off of it. They shrug off the moral dilemma and say "we're just making what people want!". This situation is reproduced verbatim across mass media -- the largest revenue share is absorbed by content that is simply not good at all. If you look at music, I would say at least 80% of the top revenue generators out there produce music that is objectively worse than centuries old music. Take this for example: [1], how can one not say it is altogether a better, more energetic, more expressive, more moving piece of art than the vast majority of what is produced? Yet people seldom listen to it. Who makes money off of copyright-free Mozart works? Of course, there are exceptions, but the situation overall is an unhappy conjunction of the vast majority of people being satisfied with repetitive industrialized hits, lame jokes with explosions, and the sports game or first person shooter of the year -- while the industry is satisfied with flooding the market and the media with this rehash-able mass produced content. With no good consumer content discovery and reviewing tools, I believe that's a stable status quo for the majority of the population.

That's the role platforms like Steam with indie games (or Spotify with indie music, or Netflix with original productions) can perform: the consumers can seek directly quality, and marketers don't have the ability to distort this too much. With good discovery consumers should be able seek more engrossing experiences and share opinions directly, hopefully without bias towards what's brand new (although I confess that one is hard to get rid of). In this kind of marketplace producers can also target more specific markets, making what they enjoy and find beautiful (and still able to make good revenue off that niche) instead of aiming for generic mass market titles.

Of course, it could simply be that a large fraction of the population irremediably wants to just shut off their brains outside their jobs, but I don't want to believe that, at least not without unmistakable evidence.

[1] https://www.youtube.com/watch?v=ISBNqJZVrXM

Re: How EA Lost Its Soul

#48
post #46
post #16

Earlier quoted context omitted.

I never played Starflight, but I believe it influenced a game I loved as a kid, Star Control 2. It was given a sequel (...Star Control 3) but without any of the original makers being involved - IIRC they wanted more money than the publisher was prepared to pay. And what do you know, the bad sequel killed the franchise. People have ported the original to modern platforms, but if anything was due a Kickstarted sequel..…

The original studio is now doping the wildly profitable skylanders franchise, falso the studio is owned 100% by Actvision, i doubt they will be doping anything that is nota skylanders unless they pull a Infinity Ward

Oh, I know. But a fan-made one would be possible - some people already tried SBC failed, but with Kickstarter backing.. well, you never know.

Re: How EA Lost Its Soul

#49
post #28
post #15

Why does no one just put all the words in a row like a book or a newspaper or something anymore? Does anyone actually enjoy this "experience" where you have to wade through a maze of obnoxious pictures and logic puzzles and shit? Is the general assumption that, now that we've made it to the internet we can forget our big boy book-reading skills and go back to pop-up picture books? Why is there all this ADHD frame-shi…

There are a lot of broken articles in the universe, but is this one of them? This article seems to just have chapter separation and a cover image on each chapter, as well as some video inserts. Apart from the video, this is pretty much exactly how it would be formatted in a magazine. Do you think magazines are for chumps too, because they use too many pictures?

"this is pretty much exactly how it would be formatted in a magazine."

But the web isn't a magazine. It's like arguing that printing a book on five pound clay cuneiform tablets is a good idea, because that's how the Babylonians would have done it.

Re: How EA Lost Its Soul

#50
post #28

Earlier quoted context omitted.

There are a lot of broken articles in the universe, but is this one of them? This article seems to just have chapter separation and a cover image on each chapter, as well as some video inserts. Apart from the video, this is pretty much exactly how it would be formatted in a magazine. Do you think magazines are for chumps too, because they use too many pictures?

"this is pretty much exactly how it would be formatted in a magazine." But the web isn't a magazine. It's like arguing that printing a book on five pound clay cuneiform tablets is a good idea, because that's how the Babylonians would have done it.

I'm saying that because I found pretty much nothing offensive about this layout (compared to actually offensive things like scrolljacking and whatnot), and the only difference between this and an "ideal" webpage would be to have it all on one page.

Otherwise this is just a web page with some embedded images and some larger text (which is pretty common practice on any long-form story website).

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