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Releasing a Commercial ASCII Roguelike, a Post-Mortem

gridsagegames.com

41–49 of 49 posts

Re: Releasing a Commercial ASCII Roguelike, a Post-Mortem

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post #40
post #39

Is it cross platform? Is it DRM free? Couldn't quickly tell from the website and I would've instantly bought it if I knew the answers...

The System Requirements section on the buy page addresses the cross-platform issue (as does the FAQ). I don't make a big point of it because while it works fine through Wine etc., it's not natively cross-platform. As for your other question, I should really put a notice on the website that Cogmind is completely DRM free . That's not currently indicated anywhere... (I'll add it tomorrow, thanks!) Edit: Just quickly ad…

DRM free is what really matters to me. Cross platform would be nice, but Windows is my main platform anyway. ;D

Game looks great. Expect a purchase from me!

Re: Releasing a Commercial ASCII Roguelike, a Post-Mortem

#42
post #41
post #40

Earlier quoted context omitted.

The System Requirements section on the buy page addresses the cross-platform issue (as does the FAQ). I don't make a big point of it because while it works fine through Wine etc., it's not natively cross-platform. As for your other question, I should really put a notice on the website that Cogmind is completely DRM free . That's not currently indicated anywhere... (I'll add it tomorrow, thanks!) Edit: Just quickly ad…

DRM free is what really matters to me. Cross platform would be nice, but Windows is my main platform anyway. ;D Game looks great. Expect a purchase from me!

Whew, many thanks for your support :D

GOG asked me the same thing when they wrote me last weekend to see if I was interested in joining their platform =p

Re: Releasing a Commercial ASCII Roguelike, a Post-Mortem

#44
post #37
post #36

Earlier quoted context omitted.

Thanks man. I have one remaining question before I buy it. I noticed from reading the material provided that you've said we're in a complex from start to finish, and it looks quite story based. This is great, I love lore like in Uplink. But more than that I love replayability in games. I like procedural generation such as ADOMs Unremarkable Cave ( http://ancardia.wikia.com/wiki/Unremarkable_Dungeon ), as this allows…

With regard to procedural generation, think of it as a normal roguelike in the vein of ADOM/DCSS. Endless replayability. The world is entirely dynamic, even more so than other roguelikes because there is an overarching AI ( http://www.gridsagegames.com/blog/2015/04/living-dungeon/ ). For a general overview of the game that should answer most of your questions, see this: http://www.gridsagegames.com/blog/2015/04/cogmi…

Thanks man, I was just reading http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/ when I came back here to say 'nevermind, found it'.

I'm home now, so just about to hit your inbox with an Order email and then begin playing it. I just wish it was 35 C here in the UK. This is not roguelike weather damnit!

Re: Releasing a Commercial ASCII Roguelike, a Post-Mortem

#45
post #42
post #41

Earlier quoted context omitted.

DRM free is what really matters to me. Cross platform would be nice, but Windows is my main platform anyway. ;D Game looks great. Expect a purchase from me!

Whew, many thanks for your support :D GOG asked me the same thing when they wrote me last weekend to see if I was interested in joining their platform =p

No problem.

Do you think you'll be joining GOG? They seem like a great company to me but I've only ever been on the consumer side of the equation. I greatly enjoyed my DRM free copy of The Witcher 3!

Re: Releasing a Commercial ASCII Roguelike, a Post-Mortem

#46
post #45
post #42

Earlier quoted context omitted.

Whew, many thanks for your support :D GOG asked me the same thing when they wrote me last weekend to see if I was interested in joining their platform =p

No problem. Do you think you'll be joining GOG? They seem like a great company to me but I've only ever been on the consumer side of the equation. I greatly enjoyed my DRM free copy of The Witcher 3!

I assume I will, yeah, as they have a good, loyal customer base and are known for quality. Still in early talks, and it wouldn't happen until next year, I don't think, because we'd need to wait for a price drop, and I don't want to really push and advertise Cogmind until it's about done.

Re: Releasing a Commercial ASCII Roguelike, a Post-Mortem

#47
post #35
post #12

Earlier quoted context omitted.

Many thanks! And feel free to wait until the price drops next year if you need to :). I've got enough funds to see it through to completion, though I'd like to use any surplus to hire a professional composer for the OST.

I recommend Lifeformed ( https://lifeformed.bandcamp.com/ ), their music is the best.

Thanks for the recommendation, they've got some really nice music! (still listening)

Re: Releasing a Commercial ASCII Roguelike, a Post-Mortem

#48
post #21

Earlier quoted context omitted.

Yeah, it's an unfortunate limitation of the custom engine :'( But the alpha does have a rather large number of Linux players since it works great under Wine. And thanks!

Installing (and using) Wine on OSX is a major pain in the rear. A bundled installer would help with that. I'd love to read more about the custom engine :)

Yeah, I want to eventually have a wrapper to simplify installation for those players. For now there are step-by-step guides on the forums that keep the process pretty simple with regard to Cogmind.

I may one day write more about the engine. I've written small bits here and there in the past, though nothing comprehensive. Getting busier and busier after release, so less time to write and publish articles :(

Re: Releasing a Commercial ASCII Roguelike, a Post-Mortem

#49
post #48

Earlier quoted context omitted.

Installing (and using) Wine on OSX is a major pain in the rear. A bundled installer would help with that. I'd love to read more about the custom engine :)

Yeah, I want to eventually have a wrapper to simplify installation for those players. For now there are step-by-step guides on the forums that keep the process pretty simple with regard to Cogmind. I may one day write more about the engine. I've written small bits here and there in the past, though nothing comprehensive. Getting busier and busier after release, so less time to write and publish articles :(

By the time you are ready to release, you could probably compile to WebAssembly and ship with a bundled webkit/chrome app wrapper (like how Slack's native clients build on a bare bones browser that is bundled with it).

It's crazy how much JS is out-competing Java in some areas.

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