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Apple OS X El Capitan

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Re: Apple OS X El Capitan

#41
post #34

Earlier quoted context omitted.

> This kind of behaviour makes me really really sorry to be > an Apple customer :/ Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them.

> Well, don't be then. I don't get this cry about walled gardens. Feel free to roam in the jungle if you don't like them. I really don't get why people pull this "if you don't like it, leave" argument (in everything from politics to tech). There are lots of reasons someone might want to use a mac (I do), one is perfectly entitled to complain about aspects of Apple's approach to try to make the argument for change.

I think it originates from misunderstanding what a walled garden is and why they are great for customer retention. The whole point of walled garden is locking people in.

Avoiding a walled garden can only happen before you invest in the garden. Once you have spent money in iTunes or the store (or e.g. even have a long list of contacts in some IM client) you are stuck unless you are happy to lose those purchases/data.

Re: Apple OS X El Capitan

#42
post #16
post #13

Earlier quoted context omitted.

> You'll use Unity or UT4 which uses Metal under the hood. Why do I have to use those engines?

As anyone in the industry knows, either you make a game engine or a game.

There are plenty of successful studios that have their own in-house engines. Naughty Dog, From Software, ex Kojima Productions...

Besides, for simple games, using those engines are a huge overhead and an unnecessary cost.

I understand what you're saying, but I don't like how you make it sound a simple, already-made-for-you decision, when reality is much more nuanced. Each case is a case, and no one should turn down their critical sense when making these decisions, there are no rules.

Re: Apple OS X El Capitan

#43
post #5

> Metal is coming to Mac, paving the way for new levels of realism and detail in games and other apps. I'm guessing this is yet another API like Mantle/Vulkan that is also seated comfortably in the Apple walled garden and increases the development costs: awesome!

I'm sure Valve is thrilled to see the largest OpenGL desktop OS abandoning OpenGL for their own API right now. Just thrilled to pieces.

Re: Apple OS X El Capitan

#45
post #19
post #8

Earlier quoted context omitted.

Yes, but unlike either of those it's in widespread production use (Mantle is still beta, Vulkan was just announced). It shipped last year on iOS 8 – this is just the expected next step of offering it on OS X as well: https://developer.apple.com/metal/

Right, that makes sense. However the desktop dev market is a completely different beast when compared to mobile - it's been a hard enough (and un-won) battle digging DX out. The chances of Apple pulling off what Khronos couldn't are slim - in my opinion. If I were Apple the best I'd hope for is their mobile games porting over to OSX. However, with the added performance of desktop is Metal really needed? If it works o…

> The chances of Apple pulling off what Khronos couldn't are slim - in my opinion.

Apple has a large and loyal customer base, and it's typically people who are willing to spend money on apps and games for their devices. Apple doesn't have to try and satisfy a bunch of legacy CAD vendors who don't care about consumer 3D graphics at all. And when Apple announces Metal, they don't mean they have a spec, they have an implementation that is going to have a significant installed base in under a year. They have a lot of advantages Khronos doesn't.

Re: Apple OS X El Capitan

#47

When Apple switched from the big cats naming scheme to "places in California" I predicted (mostly to my adult children, who all have Apple computers): "How much ya wanna bet it's gonna be a cold day in hell when they name a build after someplace in SOUTHERN California?" If I'm wrong, I suppose the first build named after something in SoCal will be called "Joshua Tree" -- nice tie in with U2.

I'm looking forward to OS X 10.12, La Brea.

Re: Apple OS X El Capitan

#48
post #5

> Metal is coming to Mac, paving the way for new levels of realism and detail in games and other apps. I'm guessing this is yet another API like Mantle/Vulkan that is also seated comfortably in the Apple walled garden and increases the development costs: awesome!

(Metal is already in iOS8)

For the first time in history we have OpenGL, OpenES and WebGL on all platforms including iOS8 and IE11. And then all these companies kiss the open APIs good bye by releasing all the proprietary next-gen APIs whereas the successor to OpenGL isn't even ready. So multiplatform will have to stick with OpenGL/OpenES/WebGL or bit the granite and code for several different APIs :(

The WWDC announcements are great, don't get me wrong.

Re: Apple OS X El Capitan

#49
post #15

Welp... it looks like OS X is about to discover tiling window management lite. ;)

On a serious note: if you need automatic window tiling in OS X, you should check out Amethyst [0] (available via homebrew cask). I mention this everywhere I can because I spent a lot of time searching for and testing various window management software for OS X myself, and Amethyst is only easy, fully functional alternative I've found that works out of the box. [0]: https://github.com/ianyh/Amethyst

I use it also. It's a fantastic way to keep everything visible and organized. There's a few quirks and it can be annoying sometimes to have the whole desktop rearranged when opening a new window, but the quirks are overshadowed by its usefulness.
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