Live data from Hacker News

Whiteboard Clock

docs.google.com

41–50 of 90 posts

Re: Whiteboard Clock

#41
post #33

Here's an analysis of how often you would have to change the marker on a similar clock: https://pay.reddit.com/r/theydidthemath/comments/2vky0v/requ...

The next step: Enhance design so clock can change its own marker.

Or feed the marker's liquid reservoir from a larger tank.

Re: Whiteboard Clock

#42
post #14

I missed the youtube video the first time around: https://www.youtube.com/watch?v=4QgeQAiSmM8 It's hilarious how while it's writing it looks like two small arms cupping the marker. Slap on a smiley-face sticker and you're ready to go to market.

>> It's hilarious how while it's writing it looks like two small arms cupping the marker.

I was thinking the same thing. I envisioned a Muppet head and arms would do the trick.

Re: Whiteboard Clock

#47
It's a bit disappointing that they went to the trouble of building a radio into it and didn't just connect it to the NIST atomic clock radio time signal WWVB.

Re: Whiteboard Clock

#48
post #14

I missed the youtube video the first time around: https://www.youtube.com/watch?v=4QgeQAiSmM8 It's hilarious how while it's writing it looks like two small arms cupping the marker. Slap on a smiley-face sticker and you're ready to go to market.

It would be fun to see it write in your own handwriting. Also, I was thinking something like this [0]! :) [0]: https://wessonblog.files.wordpress.com/2011/05/hitchhikers.j...

It's funny how even though it's a computer font converted to straight lines, it winds up looking very much like a real person's handwriting.

Re: Whiteboard Clock

#50
post #40
post #38

Earlier quoted context omitted.

You would need to control a pair of servos. Arduino is the easy way. Some trigonometry to convert x-y positions to the two arm angles. The connectors to the pen are linkages. I am currently building a whiteboard plotter myself, though a much larger scale. Feel free to send me questions and I can send you pointers on where to research next.

There are three parts to learn -- the electronics (handled by an Arduino and a few servos), the mechanics (for this design, it's not too complicated -- you could make do with popsicle sticks and some screws if you had to), and the software. The tricky bit with the software is the math. The arms, when free to spin around their centers, can be considered circles. You'd want to learn the geometry of circles and, specifi…

Hey Jason, good to see you again.
Post reply on HN