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Show HN: Professional sound effects for UI projects

soundkit.io

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Re: Show HN: Professional sound effects for UI projects

#42
Thanks everyone for the support today. The biggest concern has been the license and uses. In trying to make it easier to understand, we have rewritten the license in simpler terms.

For anyone who purchased previously, no rights have been removed. In fact, the new license is more flexible. If anyone has questions, please reach out.

The new license can be found here. https://soundkit.io/license.html

Re: Show HN: Professional sound effects for UI projects

#43

I was about to buy, but the sound of Bongo Beat Down cuts off too quickly. How can I be sure that I'm getting quality sound effects out of the set 300?

I'm not sure if there was a playback issue, but I've replaced the sample anyway to be safe.

The point of the product is to be a good value for the price. I encourage you to listen to all of the sounds available in the videos and listening samples to decide if it's a good value.

Re: Show HN: Professional sound effects for UI projects

#44
I just bought this. I was very excited about it - it seemed like the sounds would be varied and of good quality; and for $18 it would be a complete steal.

Sadly for UI work the selection and quality are just not there.

First of all, a lot of sounds (especially those in the MUSICAL TONES / RHYTHMIC / SPACEY folders) are more than a second long and use more than one note/sound. This is extremely distracting and out of place for UI - the sounds have too much "story" to them already. In UIs, the sound should subtly accompany the action, give it some weight, and that's it. It should definitely not become the user's center of attention or even be noticeable at all. That's a really hard thing to do, that even the big players fuck up - a lot of alert sounds on major operating systems are terrible, if not down right terrifying (one of my favorites ~good~ examples, as a contrast is Tweetbot 2).

There is also the problem that a lot of sounds have audible static/background noise. A very noticeable one is Air Pop.wav in INPUTS. On my K240s it's borderline painful.

The names of the folders are quite disappointing. SPACEY? LOOPS? RHYTHMIC? A solid set of UI sounds would have folders like APERTURE SOUNDS (with sounds from dozens of existing cameras + synthesized ones), CLICKS (with sounds from a variety buttons, some clicky, some soft, some very short, some a bit longer , some plastic-y, some metal-ly, etc.), SLIDERS (same as buttons but with sliders), and so on. Those are the sounds that UI designers need.

The best ones are in INPUTS - some amount are usable, some could be usable with some editing (e.g. the slider sounds that'd need to be split into 3-4 distinct sounds for each file and then mapped to a slider), but some remain completely useless for UI work (e.g. Twangy.wav, which would make any interface feel like Microsoft Bob, or Reverse Woodpecker.wav which would make the user feel like their computer is glitching).

I'm disappointed because I feel like what I've bought has nothing to do with what I, as a UI designer, was led to believe I'd get :(

Re: Show HN: Professional sound effects for UI projects

#45

These are some nice UI sounds! If you're interested in learning more about the use of sounds in UI, I have a blog just about that called Beyond The Beep http://beyondthebeep.tumblr.com

Interesting, although without videos or animations along with the sounds it's not very effective. I don't get the feel for the UI with text/sounds/static images.

Re: Show HN: Professional sound effects for UI projects

#46

These are some nice UI sounds! If you're interested in learning more about the use of sounds in UI, I have a blog just about that called Beyond The Beep http://beyondthebeep.tumblr.com

I second the comment about the lack of videos / gifs.

Also, what websites would you use if you'd needed sounds for your app?

Re: Show HN: Professional sound effects for UI projects

#47
post #44

I just bought this. I was very excited about it - it seemed like the sounds would be varied and of good quality; and for $18 it would be a complete steal. Sadly for UI work the selection and quality are just not there. First of all, a lot of sounds (especially those in the MUSICAL TONES / RHYTHMIC / SPACEY folders) are more than a second long and use more than one note/sound. This is extremely distracting and out of…

Please send a message to the support link with your email and I'll issue you a refund. Thanks.

Re: Show HN: Professional sound effects for UI projects

#48
post #44

I just bought this. I was very excited about it - it seemed like the sounds would be varied and of good quality; and for $18 it would be a complete steal. Sadly for UI work the selection and quality are just not there. First of all, a lot of sounds (especially those in the MUSICAL TONES / RHYTHMIC / SPACEY folders) are more than a second long and use more than one note/sound. This is extremely distracting and out of…

I should also mention, all feedback is greatly appreciated. The original kit is meant as a general purpose pack. As we learn exactly what works and doesn't for users, we'll build out specific packs to add on.

Re: Show HN: Professional sound effects for UI projects

#49
post #44

I just bought this. I was very excited about it - it seemed like the sounds would be varied and of good quality; and for $18 it would be a complete steal. Sadly for UI work the selection and quality are just not there. First of all, a lot of sounds (especially those in the MUSICAL TONES / RHYTHMIC / SPACEY folders) are more than a second long and use more than one note/sound. This is extremely distracting and out of…

Please send a message to the support link with your email and I'll issue you a refund. Thanks.

Wow, that's great customer support/PR!

Hopefully you'll take his(?) feedback into consideration for the sound packs -- it's a great idea, it just needs to be refined some more.

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