Reverse engineering the binary data format for Star Wars: Yoda Stories
41–50 of 69 posts
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#42The author also created SpaceChem, which is one of the best programming/engineering games out there. For just programming games, I'd call it my second all time favorite just behind Robot Odyssey, an ancient Apple ][ game. This gives some great context to where SpaceChem came from. Thanks Zach!
SpaceChem is included in the current Humble Bundle, with still 10 hours remaining, FWIW.
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#43Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#4410/10 good article. I wonder if something remotely similar is possible with todays games. With all the custom data formats and compression algorithms being used.
Absolutely! Are there any games you'd like to see in particular?
I know a few programs are able to read the data, such as FM Genie Scout (Watch out if you download, it's filled with adware) and FMRTE (Paid only).
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#45http://www.gamefaqs.com/pc/557900-virtua-tennis/faqs/19110
I think I made a little tool to unlock all the options and enabling players you couldn't otherwise get IIRC.
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#46Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#47Love it. Any pointers for an easier old (or new) game to have a go at pulling apart like this?
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#48Earlier quoted context omitted.
If I may be so blunt, I suggest you help yourself. You will no longer be 'C# illiterate' when you have. I'm having difficulty understanding in what way C# is difficult to read for someone who can write in the languages that you mentioned.
Must be a troll or a comment on the wrong thread. I know neither language, have no clue about programming and have no trouble understanding the logic in the code snippets.
It's not really the language that's the problem so much as the incredibly proprietary environment in which it's used.
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#49Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#5010/10 good article. I wonder if something remotely similar is possible with todays games. With all the custom data formats and compression algorithms being used.
If you mean extracting images, 2d image formats are pretty easy and 3d are quite doable. Things like http://kayin.moe/?p=2218 exist for some games.