Hextris
41–50 of 95 posts
Re: Hextris
#42Re: Hextris
#43Re: Hextris
#44Re: Hextris
#45It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863
this. After a while it goes so fast I have no clue what I'm doing anymore and it's not that much fun anymore :P Maybe make the overal acceleration a bit slower? Btw the speed seems to depend on the machine you play it on. On my wife's close to 10 year old laptop it's way slower than on mine. But the rotation is still fast enough, so scores are higher. She's at 20000 now and the speed is roughly similar to what I get…
Re: Hextris
#46I'm surprised that no one has mentioned Welltris[0]. I was pretty hooked on it at one point in my childhood. Fun implementation! [0] https://en.wikipedia.org/wiki/Welltris
Re: Hextris
#47It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863
I tried again in Chrome and its a lot faster, and does get faster throughout the game as well. More fun and challenging, but yeah--it does get too fast too quickly.
Re: Hextris
#48I'm surprised that no one has mentioned Welltris[0]. I was pretty hooked on it at one point in my childhood. Fun implementation! [0] https://en.wikipedia.org/wiki/Welltris
3d version: http://theodor.lauppert.ws/games/frac.htm
4d version: https://www.youtube.com/watch?v=Tzyws5ZkSYg
Re: Hextris
#49I think your choice of license may be incompatible with the GitHub terms of service--there's an implied right to fork by using GitHub, but your license states no derivatives are allowed. IANAL, but something to look into: https://help.github.com/articles/open-source-licensing
As I mentioned in another comment, it's pretty slow under Firefox.
Lastly, the game is quite pretty, but I feel that since the gameplay involved is so precise, the imprecise visuals can be confusing. It's hard to tell exactly when a piece is going to set in place, when a group is eliminated, what would happen if you rotate and a piece is blocked by a stack already in place, etc. I went by pure geometry at first, but I definitely got bitten a few times where a piece moved after I thought it was in place, or a piece didn't get eliminated with the rest of a group since it hadn't fully landed in its column. The collision animations don't quite help there either.