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Re: X to close

#42

They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.

It seems like Sony, being a Japanese company, originally intended for O to represent yes, and X to represent no. If you look at a lot of early PlayStation games, or most modern games released in Japan, that convention is apparent. The O and X buttons on the PlayStation controller even match the placement of A and B buttons on Nintendo's controllers, providing a clear analogue between the two.

I'd be curious to know what caused that convention to change in the west.

Re: X to close

#43
Windows 95 was the first time I remember using it, and I have been using PC's since TRS model 80. It makes sense, X means "stop" in most cases and stop essentially means close or terminate a process / app.

Re: X to close

#44

RiscOS had the x as well in the late 1980s edit - Here's Arthur, the precursor to RiscOS in ~ 1986 - http://www.rougol.jellybaby.net/meetings/2012/PaulFellows/10... - It has nice x icons.

Here's a cleaner shot: http://upload.wikimedia.org/wikipedia/en/f/f7/Risc_OS_311_De...

Until the NewLook sprite set, it looks more like a weird flower shape than an X.

Here it is with NewLook: http://www.guidebookgallery.org/pics/gui/desktop/full/riscos...

Clearly now an X.

Re: X to close

#45

They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.

On the PS1, Final Fantasy VII was O=yes, X=no, and so were a bunch of the less mainstream JRPGS; also, Metal Gear Solid games were O=yes, X=no at least into the PS2 era.

I actually distinctly remember getting a copy of Metal Gear Solid 2 and being confused why I couldn't start the game. Hitting any button on the splash screen would take you to the menu, and then hitting X from there would take you back to the splash screen. Having primarily played western games up to that point, it didn't even occur to me that another button could be used for 'confirm'.

Re: X to close

#46
post #24

They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.

In Japanese variants, he is correct. When Sony westernized the playstation controller, the O and X functionality was flipped. Sony is yet to comment on the reasons why.

I thought the popular rumor was this was to help people with Nintendo 64 muscle memory, where the X corresponded (loosely) with where the A button was positioned, and the O corresponded to where the B was positioned.

Re: X to close

#47
post #33

Earlier quoted context omitted.

The Atari Gem thing is not an X, it's actually supposed to be a gem. It's just confusing because of the low-res image. Take a look at http://toastytech.com/guis/gem11menu.png

That's not GEMTOS, that's GEM for DOS... big difference...

I was looking at the wrong end of the window, to boot.

http://en.wikipedia.org/wiki/Atari_TOS#mediaviewer/File:ST_D...

Looks pretty X-like. It seems GEM itself was licensed from Digital Research but their GEM didn't use X.

Edit: Fixed DEC to DR, as pointed out by reply comment below.

Re: X to close

#48
post #4

http://toastytech.com/guis/ns08.html NextStep 0.8, '88 vintage.

Even so, Atari GEM could have influenced NeXT, which then influenced Windows 95... it's a cool bit of retro-chic =)

It's possible, sadly there is no folklore.org for Nextstep. In the end, both the X and things like context-menus were made ubiquitous by Windows '95.

Re: X to close

#49
post #24

They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.

In Japanese variants, he is correct. When Sony westernized the playstation controller, the O and X functionality was flipped. Sony is yet to comment on the reasons why.

It might be because of Sega's consoles, which were more popular in the US than they were in Japan, where Nintendo ruled.

The Genesis' button layout was A,B,C arranged in a diagonal from bottom-left to top-right. A was usually 'accept'. The Dreamcast had a diamond with A at the bottom and B to the right.

Nintendo's Famicom buttons read A,B from right-to-left, and that trend continued with the Super Famicom's diamond, which had A to the right and B at te bottom. The N64 had a weird layout, but again B was to the left of A.

Sony probably focus tested the pad in the US and found that players were more used to Sega's layout.

Re: X to close

#50
post #46
post #24

Earlier quoted context omitted.

In Japanese variants, he is correct. When Sony westernized the playstation controller, the O and X functionality was flipped. Sony is yet to comment on the reasons why.

I thought the popular rumor was this was to help people with Nintendo 64 muscle memory, where the X corresponded (loosely) with where the A button was positioned, and the O corresponded to where the B was positioned.

My SNES muscle memory prefers the Japanese version. :)
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