http://toastytech.com/guis/ns08.html NextStep 0.8, '88 vintage.
X to close
41–50 of 204 posts
Re: X to close
#42They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.
I'd be curious to know what caused that convention to change in the west.
Re: X to close
#43Re: X to close
#44RiscOS had the x as well in the late 1980s edit - Here's Arthur, the precursor to RiscOS in ~ 1986 - http://www.rougol.jellybaby.net/meetings/2012/PaulFellows/10... - It has nice x icons.
Until the NewLook sprite set, it looks more like a weird flower shape than an X.
Here it is with NewLook: http://www.guidebookgallery.org/pics/gui/desktop/full/riscos...
Clearly now an X.
Re: X to close
#45They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.
On the PS1, Final Fantasy VII was O=yes, X=no, and so were a bunch of the less mainstream JRPGS; also, Metal Gear Solid games were O=yes, X=no at least into the PS2 era.
Re: X to close
#46They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.
In Japanese variants, he is correct. When Sony westernized the playstation controller, the O and X functionality was flipped. Sony is yet to comment on the reasons why.
Re: X to close
#47Earlier quoted context omitted.
The Atari Gem thing is not an X, it's actually supposed to be a gem. It's just confusing because of the low-res image. Take a look at http://toastytech.com/guis/gem11menu.png
That's not GEMTOS, that's GEM for DOS... big difference...
http://en.wikipedia.org/wiki/Atari_TOS#mediaviewer/File:ST_D...
Looks pretty X-like. It seems GEM itself was licensed from Digital Research but their GEM didn't use X.
Edit: Fixed DEC to DR, as pointed out by reply comment below.
Re: X to close
#48http://toastytech.com/guis/ns08.html NextStep 0.8, '88 vintage.
Even so, Atari GEM could have influenced NeXT, which then influenced Windows 95... it's a cool bit of retro-chic =)
Re: X to close
#49They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.
In Japanese variants, he is correct. When Sony westernized the playstation controller, the O and X functionality was flipped. Sony is yet to comment on the reasons why.
The Genesis' button layout was A,B,C arranged in a diagonal from bottom-left to top-right. A was usually 'accept'. The Dreamcast had a diamond with A at the bottom and B to the right.
Nintendo's Famicom buttons read A,B from right-to-left, and that trend continued with the Super Famicom's diamond, which had A to the right and B at te bottom. The N64 had a weird layout, but again B was to the left of A.
Sony probably focus tested the pad in the US and found that players were more used to Sega's layout.
Re: X to close
#50Earlier quoted context omitted.
In Japanese variants, he is correct. When Sony westernized the playstation controller, the O and X functionality was flipped. Sony is yet to comment on the reasons why.
I thought the popular rumor was this was to help people with Nintendo 64 muscle memory, where the X corresponded (loosely) with where the A button was positioned, and the O corresponded to where the B was positioned.