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Redesigning The World Cup 2014 Brazil

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Re: Redesigning The World Cup 2014 Brazil

#42

I notice there are no screenshots of these terrible UI's the author mentions. Probably because they are not terrible. They show a clock | team name | score | score | team name. It couldn't get much simpler to understand.

Here's the BBC one for instance: http://www.aotplaza.com/Files/Sport/Football/Euro%202012%20-... If there's one part of this you might want to "solve", it's the possible ambiguity with using three letter abbreviations for team names, which is the one thing the redesign doesn't attempt to change.

Agreed (and can't really see the abbreviations being a problem – I'd rather have more space to see the game). The only other thing I can possibly think to change in BBC's design is the colour contrast when Netherlands play in orange – NED is shown in white on orange[1], which isn't as easy to read as black on orange. But that's really nitpicking.

ITV, on the other hand (who have the other ~50% of games in the UK), does have pretty bad design in the top-left corner – flags instead of shirt colours so don't know who's who, red cards sometimes drawn on top of red flags without any separation ([2] – there is a red card poking out of the right-hand-side of the Belgium flag!)

[1] http://snag.gy/D9fP4.jpg

[2] http://snag.gy/k9vN8.jpg

Re: Redesigning The World Cup 2014 Brazil

#44
post #4

I don't particularly understand the point of this. There's absolutely nothing hard to distinguish about a score on the television, especially when soccer is a low-scoring game which isn't all that hard to keep track of if you're remotely paying any attention, and channels like Univision have incredibly minimalistic, easy to distinguish graphics. I don't know what Sky is doing, but ESPN and Univision are pretty straig…

This is just a designer jerk-off to get attention. Just like someone porting 2048 to whatever hot new language is out this week. :)

I agree. I bet the OP wasn't expecting comments like yours, just praise, but he/she is wrong. This is totally unnecessary, and is an elegant solution to an nonexistent problem.

Re: Redesigning The World Cup 2014 Brazil

#45

The clock is actually harder to read this way. I want to glance and know what time we're on. By presenting the time in an unconventional way, you're making it difficult for me to do that. It also doesn't offer a way to distinguish between extra time and stoppage time. When a player is booked, injured, substituted, etc I prefer to see what's, you know, happening . If you want to help me do that, you shouldn't obstruct…

The ball and the cards were the only icons I understood at first glance. It's common to use a ball icon to mean "goal", the single card is probably yellow, and the double one red.

I still don't see any problem with using colors. If the goal is being clear at a distance (a good goal, that they failed to achieve), colors are way better than an extra line. I also don't like how they put everything inside a rectangle, soccer does not have rich backgrounds that you can't design around - it's mostly green.

That said, it's a nice idea to pop important information on a big font size on the middle of the screen, currently if gores mostly to the bottom and audio. It may also be interesting to write the numbers of the players above them, because at some distance it's quite hard to recognize them. And yes, the clock needs a serious redesign - not this one, but it does need some work.

Anyway, before touching any of that, FIFA should take a hard look at the refree procedures.

Re: Redesigning The World Cup 2014 Brazil

#46
One important aspect: this is going to be unreadable on CRT TVs

Yes, there's still a lot of them out there. Yes, it must be catered for them still.

Some TV stations still make sure their image looks good on B&W TVs. Really

You can't forget the fact someone is watching it on a 14' CRT, and it's not a small amount of people.

Re: Redesigning The World Cup 2014 Brazil

#47

Earlier quoted context omitted.

The teams switch side at the beginning of the second half. The team mentioned first is the "host", the team mentioned last the "guest". Who is host and who is guest is decided by a draw in tournaments.

Did not know that. :/ The double-digit score and ranking problems remain though.

Handling double digit scores is something that you don't need to worry about in football. Not unless it was Brazil versus a local pub team.

LTR implies ranking also, but anyone who has watched a few games of football (other than in the world cup) knows that it actually signifies which teams are home and away.

Re: Redesigning The World Cup 2014 Brazil

#48

The clock is actually harder to read this way. I want to glance and know what time we're on. By presenting the time in an unconventional way, you're making it difficult for me to do that. It also doesn't offer a way to distinguish between extra time and stoppage time. When a player is booked, injured, substituted, etc I prefer to see what's, you know, happening . If you want to help me do that, you shouldn't obstruct…

The ball and the cards were the only icons I understood at first glance. It's common to use a ball icon to mean "goal", the single card is probably yellow, and the double one red. I still don't see any problem with using colors. If the goal is being clear at a distance (a good goal, that they failed to achieve), colors are way better than an extra line. I also don't like how they put everything inside a rectangle, so…

I would have said for football (soccer) yellow and red indicate the cards the ref shows

Re: Redesigning The World Cup 2014 Brazil

#49

Earlier quoted context omitted.

This is just a designer jerk-off to get attention. Just like someone porting 2048 to whatever hot new language is out this week. :)

I agree. I bet the OP wasn't expecting comments like yours, just praise, but he/she is wrong. This is totally unnecessary, and is an elegant solution to an nonexistent problem.

I think both this, the parent comment, and a fair amount of other comments on this post are unnecessarily harsh towards the designers. Pointing out design issues is always helpful for improvement and reiteration, but attacking their motivations just makes everyone hostile and gets nothing accomplished.
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