Original author here. Saw a lot of traffic to my GitHub repo and wondered where it was coming from. The Python clone I wrote is pretty cool and minimal, but I'm much more proud of a clone I later wrote in C: https://github.com/fogleman/Craft This one is much more performant and has way more features, including online multiplayer. The server is in Python. Here's a video of it: https://www.youtube.com/watch?v=tScCneiTG…
Why did you choose to store the state in a database? It seems like an unusual choice for a game.
Minecraft clone in Python with Pyglet
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Re: Minecraft clone in Python with Pyglet
#42What bothers me here is that people claim to program "Minecraft in X lines", when in fact all they create is a block (voxel) game engine. Minecraft is much more than that, it has redstone circuits, farming, mobs, structures, biomes, potion brewing, netherworld, fire, etc... Mind you, I don't want to belittle anyone's efforts. I think this is an awesome programming project. But its description is misleading.
Line count is always misleading.
yaourt -S minecraft
minecraftRe: Minecraft clone in Python with Pyglet
#43Original author here. Saw a lot of traffic to my GitHub repo and wondered where it was coming from. The Python clone I wrote is pretty cool and minimal, but I'm much more proud of a clone I later wrote in C: https://github.com/fogleman/Craft This one is much more performant and has way more features, including online multiplayer. The server is in Python. Here's a video of it: https://www.youtube.com/watch?v=tScCneiTG…