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High-Tech Push Has Board Games Rolling Again

nytimes.com

41–50 of 53 posts

Re: High-Tech Push Has Board Games Rolling Again

#41

Earlier quoted context omitted.

> I discovered early on to buy only games that are either suitable for my two young kids (like Carcassonne, King of Tokyo, Blokus and Labyrinth) How old are your kids? I would love to add more board games, but my kids are pretty young. I have a five year old daughter with whom I started playing Forbidden Island about a year ago. She loves the game, though she has her own way of playing, she just loves collecting the…

With a five year old, you can try playing Carcassonne without farmers, or pick up Catan Junior. Cockroach Poker is a fun and simple bluffing game -- and kids love bluffing. Other card games, like Coloretto, may also work. Takenoko is more complex, but it's colorful, and comes with a lovely panda.

Excellent! Thanks for that list! I have Carcassonne and have been thinking about seeing if she'd be into it. You're right, take farmers out, I'm not even good a farmer strategy myself :p

Re: High-Tech Push Has Board Games Rolling Again

#43
post #32

Boardgames are quietly one of the most lucrative categories on Kickstarter. Multiple miniature-based boardgames have out earned Oculus Rift and up until the end of 2013 5 of the top 20 projects were board games. There are a couple companies that are approaching $10MM in revenue by running multiple campaigns. There are also lone artists who have raised millions. It's fascinating on a number of levels, from the individ…

Kickstarter seems to be turning into a market research technology. Ask the internet, "Would anyone like a Lovecraftian Cthulhu themed card game?" The internet says, "Sure, here's $30K". According to the blog, my copy is in the mail...

I did a little business startup competition over the weekend (aside: won too), and one of the main discussions in the marketing panels provided was on the use of Kickstarter not purely for the money influx, but more as a way of price and feature discrimination. By cleverly arranging your stretch goals, or making them fluid, and then by providing price determined plateaus for models or entry points, Kickstarter actually provides a lot of information that you might have to do some pretty painful market research, survey's, ect... to get.

The Reaper miniatures Kickstarter linked above was a particularly well done form of this, which has continued to experiment with the follow-ons. They were one of the first (maybe the first?) to provide the "buy once, get them all" tier for accessing stretch goals. They also got a lot of good market data and well discussed customer feedback with every post on what types of models people liked, how they liked them made, what they were willing to pay for them, and where the breakpoints in value / model were in the consumer mind. It was a pretty amazing shift from the ways of Games Workshop and the like with $5 / figure, $10-20 / big boy, take it or go home.

Re: High-Tech Push Has Board Games Rolling Again

#44
I love board games (own a little over 150) and enjoy them a lot more than video games. You can extract pretty good optimization problems form many of them (especially Eurogames).

In fact I own quite a few games that I haven't really played a lot but spent quite some time thinking about AIs for those games...dunno it's a strange but fun hobby :D

Cooperative games are probably the most popular ones in my collection. Incidentally they make for excellent solo puzzles as well.

Re: High-Tech Push Has Board Games Rolling Again

#45
post #13

The BoardGameGeek Gift Guide opened up a whole new world for me: http://boardgamegeek.com/wiki/page/Board_Game_Gift_Guide_201... I now own about half of the games on it. I discovered early on to buy only games that are either suitable for my two young kids (like Carcassonne, King of Tokyo, Blokus and Labyrinth) or are suitable for two players (my wife and me; Dominion, Pandemic and Ticket to Ride Europe). We seldom g…

> I discovered early on to buy only games that are either suitable for my two young kids (like Carcassonne, King of Tokyo, Blokus and Labyrinth) How old are your kids? I would love to add more board games, but my kids are pretty young. I have a five year old daughter with whom I started playing Forbidden Island about a year ago. She loves the game, though she has her own way of playing, she just loves collecting the…

My daughter is five and Labyrinth is her favorite. She can play Blokus too, and she enjoys Carcassonne, even though we have to guide her.

Re: High-Tech Push Has Board Games Rolling Again

#46
post #35

Were board game sales ever suffering? You wouldn't know it after dealing with some of my insufferable board game aficionado friends.

You've gotten massively downvoted (why?) but before the eurogame invasion around the turn of the century, sales were not as good. There's a pretty good documentary called "Going Cardboard" focused around the early years of the eurogame invasion, mid to late 00s products, tells the story fairly well in an hour or so.

When I was younger, if you wanted to play a board game and actually have fun across multiple ages and skill levels, you had to read the GAMES Magazine's "GAMES 100" issue, pick out a few candidates, go to one of these places called "shopping malls" that were popular in the 80s, enter the specialty game store, and shell out a decent amount of cash for your choice. The resident geekployee was probably busy setting up a table for the Warhammer 4k miniatures game that they hosted in the store on alternate Nerdsdays, so if you asked him about the game you were buying, you might get a lukewarm positive response. He was really more into "Axis and Allies"-scale games, anyway.

Nowadays, you can find a game you might like on boardgamegeek any day of the year, order it off the Internet, and play it a few days later. You can pile up a bunch on your public wishlists, and lo, they are priced just right for birthdays and holiday giving.

Best of all, the intense competition tends to weed out or downvote games that are not at least good in their niche. So the games you buy are by gamers for gamers and the people gamers want to socialize with, not by Hasbro marketing executives for bored kids, or by detail-obsessed simulation engineers for detail-obsessed consumers.

I think the "Eurogame" phenomenon was more about Internet commerce and niche social networks than the games themselves. You could still find non-mainstream games before then, but it was harder to get them into widespread distribution. You couldn't ever get them into a department store, and only the geeks and nerds even went into the specialty games shops. But when Amazon shows up, these games are on the virtual shelves right alongside the horrid and overrated Monopoly.

As Kickstarter et al lower the startup cost barriers, you will see all kinds of new entrants ramping up the competition. And while more bad games will fail, I think the market will probably expand to accommodate more good ones rather than squeeze out the ones at the margin.

Re: High-Tech Push Has Board Games Rolling Again

#47
post #45

Earlier quoted context omitted.

> I discovered early on to buy only games that are either suitable for my two young kids (like Carcassonne, King of Tokyo, Blokus and Labyrinth) How old are your kids? I would love to add more board games, but my kids are pretty young. I have a five year old daughter with whom I started playing Forbidden Island about a year ago. She loves the game, though she has her own way of playing, she just loves collecting the…

My daughter is five and Labyrinth is her favorite. She can play Blokus too, and she enjoys Carcassonne, even though we have to guide her.

Yes, Labyrinth is one I've been wanting to check out. Thanks for sharing!

Re: High-Tech Push Has Board Games Rolling Again

#48
post #35

Earlier quoted context omitted.

You've gotten massively downvoted (why?) but before the eurogame invasion around the turn of the century, sales were not as good. There's a pretty good documentary called "Going Cardboard" focused around the early years of the eurogame invasion, mid to late 00s products, tells the story fairly well in an hour or so.

When I was younger, if you wanted to play a board game and actually have fun across multiple ages and skill levels, you had to read the GAMES Magazine's "GAMES 100" issue, pick out a few candidates, go to one of these places called "shopping malls" that were popular in the 80s, enter the specialty game store, and shell out a decent amount of cash for your choice. The resident geekployee was probably busy setting up a…

I believe there's also a narrowcasting / local maxima / monopoly (in the .biz sense) effect, where Hasbro and friends hyperoptimized for American 6 year olds, leaving a gigantic empty unserved market which the eurogame folks never abandoned, so someone translates from German to English, the games hop the Atlantic with the help of internet publicity and online stores, and take the country by storm.

To help the HN readership, WRT board games, Germany is more or less the Silicon Valley of board games.

Re: High-Tech Push Has Board Games Rolling Again

#49

Earlier quoted context omitted.

There are various 2p variants for puerto rico. We play 2p all the time, see http://boardgamegeek.com/thread/650038/puerto-rico-as-a-2-pl... Sometimes we play behind the laptop with tropic euro (anagram) exchanging some tactile and atmosphere for time

Thanks, I'll definitely check that out!

San Juan, while a slightly different dynamic, is also a fun Puerto Rico-like game that works well with two players.

Re: High-Tech Push Has Board Games Rolling Again

#50
post #48

Earlier quoted context omitted.

When I was younger, if you wanted to play a board game and actually have fun across multiple ages and skill levels, you had to read the GAMES Magazine's "GAMES 100" issue, pick out a few candidates, go to one of these places called "shopping malls" that were popular in the 80s, enter the specialty game store, and shell out a decent amount of cash for your choice. The resident geekployee was probably busy setting up a…

I believe there's also a narrowcasting / local maxima / monopoly (in the .biz sense) effect, where Hasbro and friends hyperoptimized for American 6 year olds, leaving a gigantic empty unserved market which the eurogame folks never abandoned, so someone translates from German to English, the games hop the Atlantic with the help of internet publicity and online stores, and take the country by storm. To help the HN read…

And to extend that analogy, Klaus Teuber, Reiner Knizia, and Wolfgang Kramer are like the Larry Page and Sergey Brin, Bill Gates, and Steve Jobs and Steve Wozniak of board games.
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