https://play.google.com/store/apps/details?id=com.gabrieleci...
2048, success and me
41–50 of 233 posts
Re: 2048, success and me
#42A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…
The most interesting thing was how many different algorithms the students developed to try and solve getting 2048. Unfortunately they didn't know about the web version on Github which made trying them out much faster and fun than swiping a phone for hours.
Re: 2048, success and me
#43I have been playing the 2048 for Android in the Top 1 of 2048 apps and now tried this guy original. Well it sucks.. the original programmer 2048 is so slow and laggish in comparison it makes it unplayable for who's coming from the other one. Visuals are also better.
Re: 2048, success and me
#44Well, we all have the opportunity to steal things in everyday life. But in the human space outside of the twilight zone we call "HN", there are laws that keep people from profiting from stolen material. Unfortunately, you're enabled by the app stores and their allowance this type of theft. Calling it an opportunity doesn't mean you should take it. You already had the gift of recognition, even for something that wasn'…
Re: 2048, success and me
#45Re: 2048, success and me
#46FYI for those searching for this on Android: (1) it isn't on Amazon yet (or at least I couldn't find it), and (2) to find it on Google Play, you have to search for Gabriele Cirulli if you want to find the actual game he's talking about. He links to the app in his post but, because I had a bit of trouble finding it, here it is: https://play.google.com/store/apps/details?id=com.gabrieleci...
Re: 2048, success and me
#47It is also a powerful argument in the idea (described very nicely by Lawrence Lessig[1]) that culture and creativity are hindered by copyright. While git (via github.com) made it technologically trivial to clone the source, it's the lack of the "don't touch it - somebody will sue me" barrier that allowed a huge number of people to try their hand at a variation.
To re-use a quote used by Mr. Lessig[2], said by composer John Philip Sousa as the technology of the phonograph (and the ability to restrict the use of music through copyright) quickly became widespread:
"These talking machines are going to ruin artistic development of music in this country. When I was a boy, in front of every house in the summer evenings, you would find young people together singing the songs of the day, or the old songs. Today, you hear these infernal machines going night and day. We will not have a vocal chord left..."
I believe talk about "profit" or "lost opportunities" misses the forest for the trees. The potential of future personal profit on a small game like this can be very hit-or-miss, but the contributions to our shared culture have already been huge. The fact that the game caused an incredible amount of attention - with multiple people sending messages about taking the idea further - is conclusive evidence of the cultural impact it had.
The reaction by the authors of "threes"[3] (linked from this article) is an interesting example from the other side. It is clearly annoyed at the loss of profits that 2048 may have caused. Their game is also proprietary, restricting the possibility of making a legal derivative work. this eliminated one of the big sources of initial "word of mouth"/"viral' attention their game received.
I'm not trying to argue for the elimination of copyright[4] or other sweeping changes. For some works - especially games and other works of art - the monopoly benefits of copyright are probably worth the loss of some popularity. I simply suggest that there are other benefits besides "profit". As this article mentions, even stuff like "lack of stress" can be a huge advantage; knowing you've been able to impact so many people is something many artists dream about and hope for their entire lives[5].
TL;DR
If you're thinking of trying to squeeze some profit from a small work like this, you may want to consider letting it spread in our shared culture and taking the fame and reputation as the author of a Cool Game/App.
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[1] http://www.ted.com/talks/larry_lessig_says_the_law_is_strang...
[2] ibid.
[3] http://asherv.com/threes/threemails/
[4] While I do believe we should eliminate most "IP" laws, that argument is for another day.
[5] said best by the comic PFSC: https://31.media.tumblr.com/2cbf666fc1881d6c0f158a6bece2bb95...
Re: 2048, success and me
#48it's kind of sad that so many people insist on a native app. 2048 has always worked great on my nexus 7 just using a browser, there's no need for an app. Developers shouldn't be forced to put in extra work porting webpages to native code just to ensure they don't get overrun by cheap clones in various platform's app stores.
What about those without data plans? Wouldn't it let them play 2048 when without Wifi?
Re: 2048, success and me
#49Re: 2048, success and me
#50He seems so worried about taking someone else's credit, that he's missing the value HE brought to the table. He made the game approachable. The visual style of the game made it more fluid, which made it more approachable. At least to me, the two games he derived his own from don't seem to pull me in the same way. The app has a similar appeal. In games, there's a lot of value in visual design... he got the visual desi…