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“Game Programming Patterns” is now finished

gameprogrammingpatterns.com

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Re: “Game Programming Patterns” is now finished

#43

Congratulations Mr Nystrom! I've been reading through each chapter as you posted them, and I've found your writing style throughly enjoyable and your ability to describe complex code patterns with ease. It's really hard to get the motivation to finish such a project, serious kudos to you; I shall be buying that e-book!

You and everyone else who ever posted something nice about the book were the ones who provided the motivation. I absolutely would not have finished without that.

Re: “Game Programming Patterns” is now finished

#46
post #9

Congratulations, Bob! He had some interesting comments on his writing process in a previous thread entitled, "Write Code Every Day." [1] He also graciously answered some questions I had regarding his writing workflow, as well as his plans to self-publish a print version of the book. [2] [1] https://news.ycombinator.com/item?id=7569108 [2] https://news.ycombinator.com/item?id=7569660

> Congratulations, Bob! Thanks! > He also graciously answered some questions I had regarding his writing workflow I've got a long blog post about the whole writing process I'll put up soon.

this is really cool. thanks for putting this up! design is hard :'(

Re: “Game Programming Patterns” is now finished

#47

Earlier quoted context omitted.

I've always phrased it tongue-in-cheek: "The first 90% of the work takes 90% of the time. The last 10% of the work takes the other 90% of the time.

That reminds me of the Pareto Principle (20/80): http://en.wikipedia.org/wiki/Pareto_principle I've found it to apply to many things in life. Edit: why would this be downvoted?

Individual downvotes are sometimes errors and are usually quickly corrected.

Re: “Game Programming Patterns” is now finished

#49
post #13

Looks great! I think it would add greatly if you have a chapter that illustrates the development of a simple game where many of these ideas are illustrated. I teach coding to high-school kids. When I tell them that "We'll be building a game" attention increases exponentially; unfortunately I know nothing about how to program anything beyond simple board games, e.g. tictactoe. I can totally use ideas from your book in…

You might be interested in StoneSoup, a project a friend of mine developed for teaching his week long Intro to Video Game Programming for middle school and high school students. Most of the students have little to no prior programming experience, and by the end of the week they have several games in Processing which they can call their own.

https://github.com/JohnEarnest/StoneSoup

Re: “Game Programming Patterns” is now finished

#50

Earlier quoted context omitted.

> Congratulations, Bob! Thanks! > He also graciously answered some questions I had regarding his writing workflow I've got a long blog post about the whole writing process I'll put up soon.

this is really cool. thanks for putting this up! design is hard :'(

It is, but, like everything, it just takes practice and iteration. Every design I do gets a little better than the last.
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