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Show HN: My first project – Football voting app built in RubyMotion

footpoll.com

41–50 of 68 posts

Re: Show HN: My first project – Football voting app built in RubyMotion

#41
post #8

Earlier quoted context omitted.

Thanks! I'm using RMQ for the front end and CDQ (also created from infinitered) for the Models and backend syncing. The icons are from https://flaticons.co/

awesome. I loved RMQ. I can't imagine the level of detail in your cell stylesheets though :) looks fantastic.

Offtopic question: I created RMQ, what specifically do you love, what do you think needs improvement?

Re: Show HN: My first project – Football voting app built in RubyMotion

#42

Just installed it, seems to run great and it looks good too. Selfishly, I would LOVE if you wrote an article about implementing signup with facebook/twitter via rubymotion. What did you write your server using?

Happy to write an article on that. I initially built the website using Ruby on Rails and had twitter/facebook omniauth implemented.

It was then a simple case of displaying a web view in the app with login similar to how you would on the web, then diverting back to the app upon login.

Re: Show HN: My first project – Football voting app built in RubyMotion

#43
post #37

Great app. I have tried. Registred as MANUTD fan. your app gives me some Norwich polls I don't care. Maybe that is something this fabulous app can improve. thanks!

When you log in initially you are following 'Footpoll'. The main page is similar to twitter dependent on who you are following. You can go to the categories section to view Man Utd polls.

Re: Show HN: My first project – Football voting app built in RubyMotion

#44
post #42

Just installed it, seems to run great and it looks good too. Selfishly, I would LOVE if you wrote an article about implementing signup with facebook/twitter via rubymotion. What did you write your server using?

Happy to write an article on that. I initially built the website using Ruby on Rails and had twitter/facebook omniauth implemented. It was then a simple case of displaying a web view in the app with login similar to how you would on the web, then diverting back to the app upon login.

awesome, what's your twitter handle or website? I was thinking the webview might be the simplest way to go. I wonder if you get any extra functionality by tying into iOS's facebook/twitter stuff? Might be easier for things like "post to facebook" and the like.

Re: Show HN: My first project – Football voting app built in RubyMotion

#46

Thinking about an Android version?

Is there any good way to port a RubyMotion app to Android? Or would you have to rewrite it?

I don't believe that is possible. I think the closest thing would be http://ruboto.org/ which allows you to code native Android apps in ruby.

Re: Show HN: My first project – Football voting app built in RubyMotion

#47
post #9

I'm learning Rubymotion myself. Can you list out the different technologies/gems used in this? RMQ, teacup, etc...? This looks really nice, btw.

Thank you. I bought Rubymotion in November and it took me a month or two testing out different gems etc. I ended up using RMQ, CDQ, Restkit, formotion, bits of bubblewrap

Did you try promotion at all? I've made a few toy apps with RMQ and now have been trying Promotion. I think I'm going to stick with Promotion but would love to hear anyone's experience with the various frameworks.

Re: Show HN: My first project – Football voting app built in RubyMotion

#48
post #42

Earlier quoted context omitted.

Happy to write an article on that. I initially built the website using Ruby on Rails and had twitter/facebook omniauth implemented. It was then a simple case of displaying a web view in the app with login similar to how you would on the web, then diverting back to the app upon login.

awesome, what's your twitter handle or website? I was thinking the webview might be the simplest way to go. I wonder if you get any extra functionality by tying into iOS's facebook/twitter stuff? Might be easier for things like "post to facebook" and the like.

Yeh I think it would be easier eventually. I struggled trying to implement it though looking at objective-c. Its on my to-do list

Re: Show HN: My first project – Football voting app built in RubyMotion

#49
post #9

Earlier quoted context omitted.

Thank you. I bought Rubymotion in November and it took me a month or two testing out different gems etc. I ended up using RMQ, CDQ, Restkit, formotion, bits of bubblewrap

Did you try promotion at all? I've made a few toy apps with RMQ and now have been trying Promotion. I think I'm going to stick with Promotion but would love to hear anyone's experience with the various frameworks.

I've not got round to Promotion yet. I'm really enjoying RMQ though and would be hard to move away from it!

Re: Show HN: My first project – Football voting app built in RubyMotion

#50
post #16

As a football fan, this looks like it can be fun. Especially as you're watching the game live, create a poll to see the opinion of people in real-time during a controversial play e.g. "Was Rooney tripped or did he dive?". Good stuff bg23. One small nitpick: on your demo screen shots, you have "Which is the best player?". It should be "Who" not "Which".

Thanks waterside, and thanks for picking that error up. Completely envision the app working in real-time too. Also for man of the match voting etc. Future versions will also include a breakdown of the votes by supporters as Football is a tribal sport and opinions are biased towards your club. Thanks for the feedback

I agree with the "event" polls aspect. There should be a way to say that you are live-watching a specific event and get/create realtime polls.

Microsoft did this with the presidential debates and it was a blast. I'm not a sports guy, but once this app is more developed you may consider forking it to politics or TV shows or maybe just generic mass events.

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