Things to consider: WebP browser support is currently terrible ( http://caniuse.com/webp ), and it seems the solution to make WebP images display in non-supported browsers is through the help of a rather large JS file ( http://webpjs.appspot.com/ ).
Actually it is Google Pagespeed where the magic happens. You serve jpg, gif, png, pcx^H^H^H and then your nginx/Apache converts them to webp for you, on the fly, cached. If the person requesting your page runs chrome they get webp. So that means everyone else gets a slow image format? Yes, but you have saved bandwidth and your pages have loaded quickly for ~50% of your users. I don't think webp is really a source ima…
WebP – A new image format for the Web
41–50 of 60 posts
Re: WebP – A new image format for the Web
#42Earlier quoted context omitted.
It took longer than that for png to stick.
You missed my point. Technology is not the reason WebP is probably going nowhere. Apple, Microsoft and Firefox for whatever reason (politics/principle) either won't support defacto standards or have to be dragged kicking and screaming into doing so (see SPDY). And without those three you are never going to get above 45%.
Re: WebP – A new image format for the Web
#43Things to consider: WebP browser support is currently terrible ( http://caniuse.com/webp ), and it seems the solution to make WebP images display in non-supported browsers is through the help of a rather large JS file ( http://webpjs.appspot.com/ ).
Re: WebP – A new image format for the Web
#44Re: WebP – A new image format for the Web
#45Earlier quoted context omitted.
How is that prescient? Standards can get replaced when something better comes along. The question is whether WebP will be compelling enough to overtake what came before. It looks promising at first glance. If anyone at a browser development company is reading this, vector image formats are more in need of disruption than raster image formats, SVG is versatile but it's bulky, a more compact vector image format would b…
> a more compact vector image format would be welcome SWF. It's more than just a vector image format, but it is far better than SVG in terms of both filesize and resources required to render. Too bad for the "Flash hater's stigma" and the direction Adobe took their player after the acquistion... although there are now a few other alternatives including Mozilla's Shumway.
Re: WebP – A new image format for the Web
#46Earlier quoted context omitted.
[deleted]
WebP IS lossy: http://en.wikipedia.org/wiki/WebP And as you can see from the page there are artefacts that humans can perceive.
Re: WebP – A new image format for the Web
#47Earlier quoted context omitted.
You missed my point. Technology is not the reason WebP is probably going nowhere. Apple, Microsoft and Firefox for whatever reason (politics/principle) either won't support defacto standards or have to be dragged kicking and screaming into doing so (see SPDY). And without those three you are never going to get above 45%.
How can you call things unsupported by the majority of players in the market "defacto standards"?
Re: WebP – A new image format for the Web
#48Earlier quoted context omitted.
Is the transparency channel also compressed or only the rgb?
Alpha channel should be non-lossy compressed AFAIK.
https://developers.google.com/speed/webp/docs/cwebp#options
-alpha_q int
Specify the compression factor for alpha compression
between 0 and 100. Lossless compression of alpha is
achieved using a value of 100, while the lower values
result in a lossy compression. The default is 100.Re: WebP – A new image format for the Web
#49More than once I've right-clicked an image to save it to disk, only later to discover I have no program on my computer which can open or view it, except for Chrome! No thumbnails, no previews, no Photoshop, nothing. (I know there are plug-ins, if I really wanted to.)
Re: WebP – A new image format for the Web
#50Things to consider: WebP browser support is currently terrible ( http://caniuse.com/webp ), and it seems the solution to make WebP images display in non-supported browsers is through the help of a rather large JS file ( http://webpjs.appspot.com/ ).
Actually it is Google Pagespeed where the magic happens. You serve jpg, gif, png, pcx^H^H^H and then your nginx/Apache converts them to webp for you, on the fly, cached. If the person requesting your page runs chrome they get webp. So that means everyone else gets a slow image format? Yes, but you have saved bandwidth and your pages have loaded quickly for ~50% of your users. I don't think webp is really a source ima…