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Ask HN: I'm building one HTML5 game per week, need feedback

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Re: Ask HN: I'm building one HTML5 game per week, need feedback

#41
I like how you created real games instead of just demos. The third one is really addictive, I've played one very similar on the iphone. (I think it was called Impossible game or something similar). Maybe as a next game it could be similar to the #3 but with this gameplay "http://www.youtube.com/watch?v=rPgotLzzb-Q", i.e. one key to move higher but gravity then brings you down. You rock keep it up.

Re: Ask HN: I'm building one HTML5 game per week, need feedback

#43
I would suggest building analytics in your games, to see how people are playing them vs how you thought they would be played, and identify levels that are too easy or difficult.

e.g. on Game 3, track an event on each level up along with the number of death for that level.

Game 3 is really addictive. Good job

Re: Ask HN: I'm building one HTML5 game per week, need feedback

#44

Great games! Great start! Here's a talk you might be interested in from one of the guys who made "Ridiculous Fishing" on the Art of Screenshake: https://www.youtube.com/watch?v=AJdEqssNZ-U Basically, it's a bunch of interesting points on how to make action games feel more responsive and fun.

Thanks for the video, it looks super interesting!

Re: Ask HN: I'm building one HTML5 game per week, need feedback

#47

Game 3 is my fave... Awesome... brings back memories of my Commodore 64 days where my favorite game was Galaga, crude pixels, smooth movement, great action. One small refinement suggestion: perhaps a few "tick marks" on the horizontal axis so people can time it right (if not for all, at least for initial levels, would lure players in a little more), eg see http://imgur.com/kDEgbTo Edit: here's a longplay video of tha…

You'd probably enjoy the crap out of City Jumper (flash game) from way back when.

http://www.addictinggames.com/action-games/cityjumper.jsp

Re: Ask HN: I'm building one HTML5 game per week, need feedback

#50
Wow! Love your games. I got started programming by writing games like this on a TRS-80 Model 3 in the early 80's, but we only had one "beep" sound then. I went on to write parsers for text adventures, which got me into parsers for programming languages, compilers and then machine learning.

Your games are fun, especially Jump Squares. I noticed that keeping the game going without pause has an addicting effect. (In comparison to the "push up button to restart" on games 1 and 2.) I had no intention of playing it all the way through, but I couldn't stop until I did.

Nice clean design for such simple games. Fun sounds.

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