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HTML5 Flash Player (Shumway) lands in Mozilla

gemal.dk

41–50 of 181 posts

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#41
While I love the concept, I don't think Shumway is ready for prime time. It doesn't work on Kongregate, last time I tried, which is the largest flash based game site there is. Youtube works nicely, but overall, unless both Flash games and videos are supported, I doubt it should be shipped.

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#42
post #8

Earlier quoted context omitted.

Why would Adobe do something like this? It costs them money and it doesn't improve their position (and IMO, their goals) at all.

From where does Adobe get money from Flash? It isn't through the Flash Player plugins (which are already free), but it does get money from tools that create Flash content. So why wouldn't it make sense for Adobe to have made a move like this?

Because is smarter to invest in developing a new tool to create HTML5 content than to invest in a tool that converts the deprecated flash to HTML5.

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#43
post #25

Earlier quoted context omitted.

There's no real conceptual difference between a element, a element, a WebGL experience, a NaCl app or a Flash on your webpage. They're all somewhat non-semantic, hard to search, rich media black boxes. So what's your particular beef with Flash, especially when rendered via HTML5? Or do you just hate all tools that enable creativity beyond a plain text website equally? Or did you just drink the Flash-should-die KoolAi…

Yes there is. You misunderstand. My beef is with NaCl, objects, Applets and ActiveX etc as well, mainly because they run outside of the browser's engine, sandbox, security model and conceptual model. you also have to ship them externally to the browser. Canvas, video, webgl fine.

What's so great about the "security model" of the browser? It's a patch work of horrible decisions.

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#44
post #29
post #25

Earlier quoted context omitted.

Yes there is. You misunderstand. My beef is with NaCl, objects, Applets and ActiveX etc as well, mainly because they run outside of the browser's engine, sandbox, security model and conceptual model. you also have to ship them externally to the browser. Canvas, video, webgl fine.

From the fine article: "Shumway is an HTML5 technology experiment that explores building a faithful and efficient renderer for the SWF file format without native code assistance." By your criteria, you should be fine with this.

Well if it wasn't for the numer of turtles in the pile on the way down it'd be fine. This is a whole other layer on top...

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#45
post #16

Nothing beats the ease with which the regular flash player can be blocked, and then occasionally loaded by mouse click as it works with flash block and the like. The danger of it becoming an extension is that it's now more difficult to have that block/override workflow. And there's always the dreadful prospect of people embedding it directly into their site, potentially leading to a new wave of blanket JavaScript blo…

Too bad. The browser is becoming general purpose with asm.js, WebGL etc. You can't hold back progress.

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#46
post #25

Earlier quoted context omitted.

Yes there is. You misunderstand. My beef is with NaCl, objects, Applets and ActiveX etc as well, mainly because they run outside of the browser's engine, sandbox, security model and conceptual model. you also have to ship them externally to the browser. Canvas, video, webgl fine.

What's so great about the "security model" of the browser? It's a patch work of horrible decisions.

Nothing at all. It's shit.

But one security model is better than having two security models.

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#47

I tried to use it ~1 month ago, it wasn't a great experience. I tried playing video and several games on Kongregate, and almost nothing worked, except Flash ads (only few games showed anything similar to loading screen -- most of them just didn't start at all). But the most problematic thing was its slowness. Even small almost static ads brought entire Firefox to its knees. I am looking forward for this project, but…

A lot changes in a month in terms of software development. Try it again and let us know if it still sucks by your standards.

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#49
post #32

Why not to convert flash stuff to html5 directly? Using runtime is just extra overhead.

That would be the ideal case. However, that would require the cooperation of the owners of all this Flash stuff, and there is simply no way to get them all to agree to get rid of Flash just because the reference implementation happens to be annoying, crash-prone, unsafe, etc. So, in practice, the only way to handle the issue is to do stuff at runtime.

Similar issue to there being a colossal amount of invalid HTML out there that's never going to be made valid, so the browsers just have to do the best they can. It's the way of the web.

Re: HTML5 Flash Player (Shumway) lands in Mozilla

#50
post #16

Nothing beats the ease with which the regular flash player can be blocked, and then occasionally loaded by mouse click as it works with flash block and the like. The danger of it becoming an extension is that it's now more difficult to have that block/override workflow. And there's always the dreadful prospect of people embedding it directly into their site, potentially leading to a new wave of blanket JavaScript blo…

Too bad. The browser is becoming general purpose with asm.js, WebGL etc. You can't hold back progress.

I think you might have misunderstood my point.
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