The image on the homepage makes me think this family is running for their lives from a horde of zombies, but seem fairly happy about it. Gotta love stock photography.
http://www.pigeonpic.com/
Idea to App in 2 weeks
41–50 of 64 posts
Re: Idea to App in 2 weeks
#42I'd like to offer an observation about the copy at http://www.pigeonpic.com . The larger slogan, "Never lose touch with friends and family", is vague. The smaller one, "Send photographs through the mail with just a text message", is specific. It makes clear what you offer and also that there is a concrete service here instead of just another smarmy social site. If I were you, I'd drop the first one and put the second…
This is an excellent point. However, I don't agree with your second bit of advice to drop the first line and just use the "clear" copy. Instead, I suggest coming up with a better tag line that maybe even ties in nicely with the name Pigeon (love that name, btw). Maybe something like, "Send photographs to anyone on the wings of a text." OK, that's probably lame, but I think you get my point.
Re: Idea to App in 2 weeks
#43It might not be the most logical for an app you have to build, but I think getting something out super unpolished that works is a great way to get to market early. People think you need massive teams, business plans and a strategy, but all you need to do is release something. I made the same mistake on a project I've been building for 7 years and counting, I'm not sure I'll even ever release it.
Re: Idea to App in 2 weeks
#44I think this is how it should be done. Get something super rough and functional to market as soon as possible. I've been taking the same approach to micro-portal sites I've been building and launching the last month. In my first month from 2 sites I made $125 from Google Ad revenue. Essentially I build aggregation sites that rewrite the content based on multiple sources, sometimes even improving the original source b…
Re: Idea to App in 2 weeks
#45I think this is how it should be done. Get something super rough and functional to market as soon as possible. I've been taking the same approach to micro-portal sites I've been building and launching the last month. In my first month from 2 sites I made $125 from Google Ad revenue. Essentially I build aggregation sites that rewrite the content based on multiple sources, sometimes even improving the original source b…
I think there's a huge difference between creating a content farm and a real product.
I was merely trying to make a point of developers needing to get stuff out as quick as possible. Maybe what I did was different to an app (and rightly so) but the fact I executed on an idea from start to finish and didn't get caught up on the little things or having a perfect end result is something I think every developer can take from and apply to anything they do.
Re: Idea to App in 2 weeks
#466 weeks: http://multiplayerchess.com built it 3 years ago after I had quit my job and came to SF
Re: Idea to App in 2 weeks
#47> So after I launched this product I had more orders in the first 24 hours than I did in total with my startup that took over a year to develop. Can you please elaborate on what you did to get orders? I would think it would be many times harder to get a first order from someone you don't know, than writing the app.
Re: Idea to App in 2 weeks
#48Nice app. However, slow development time is not necessarily a bad thing. If you can develop an app in 2 weeks, it most likely means someone else can easily clone the same app. Whereas if you need 1+ years to develop it, it's likely not as likely to be duplicated (ie. there are actual technical barriers)
Re: Idea to App in 2 weeks
#49The image on the homepage makes me think this family is running for their lives from a horde of zombies, but seem fairly happy about it. Gotta love stock photography.
Re: Idea to App in 2 weeks
#50That being said, you could have tested this idea out without building any tech at all by using your own phone number for texts and manually printing and shipping photos.
Then if the idea took off and you could no longer manually keep up with the orders you'd know you have a winner.