WebGL to add 3D hover effects to your website
41–50 of 115 posts
Re: WebGL to add 3D hover effects to your website
#42How do I run it? Crashes Firefox 23 No effects on Chromium 28.0.1500.71 >Error creating WebGL context. three.min.js:412 >Uncaught TypeError: Cannot call method 'getExtension' of null Linux Mint 15 x64
Try: http://get.webgl.org/ Check and make sure your 3D drivers are up to par. Make sure webgl is enabled in chromium flags. Are you really that surprised that 3D is flaky on linux?
Re: WebGL to add 3D hover effects to your website
#43Earlier quoted context omitted.
Try: http://get.webgl.org/ Check and make sure your 3D drivers are up to par. Make sure webgl is enabled in chromium flags. Are you really that surprised that 3D is flaky on linux?
I have the same problem: Firefox 23 on Debian; Intel GPU (so pretty solid drivers), get.webgl.org works fine and I can't remember when I last had trouble with 3D, but the OP's site crashes my browser. Then again "in the wild" I wouldn't enable WebGL anyway for most sites. Edit: I think it's a Firefox problem. Works in Chromium for me.
Re: WebGL to add 3D hover effects to your website
#44Earlier quoted context omitted.
This is just a sample of what is possible. There will always be people who use the wrong tool for the job, but that is not a reason to dismiss this.
It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....
Nobody would use it. Proprietary solutions to do what WebGL and other HTML5 features do would pop up, and people would use those.
Instead, what we've got is a situation where you can actually turn off Flash and use the majority of websites without any degradation.
Re: WebGL to add 3D hover effects to your website
#45Earlier quoted context omitted.
Antialiasing is actually the default for most WebGL implementations I've tested, but it's not possible to turn it on everywhere. There are still lots of devices out there too weak to actually do antialiasing for everything, along with buggy drivers that crash or produce garbled output in some scenarios with AA on. AA can also introduce artifacts into certain rendering algorithms designed for use without AA (it produc…
Yes, generic anti-aliasing for 3D graphics isn't as straightforward as modern desktop GPU's make it appear to be. The multi-sampling approach that desktop hardware uses is basically brute-forcing it, and doesn't work on mobile hardware that uses tile-based deferred rendering. Subpixel rendering only works for contours. Texture filtering requires you to model everything using bitmaps. Solutions that intelligently comb…
That's simply not true. It works for any non-horizontal edge.
Re: WebGL to add 3D hover effects to your website
#46http://ezekiel.vancouver.wsu.edu
Seems fine under Safari (enable Web GL), and FireFox. Loops endlessly in Chrome (will hopefully fix soon). Please feel free to make fun of -- its just distracting eye candy I know.
Re: WebGL to add 3D hover effects to your website
#47Re: WebGL to add 3D hover effects to your website
#48How do I run it? Crashes Firefox 23 No effects on Chromium 28.0.1500.71 >Error creating WebGL context. three.min.js:412 >Uncaught TypeError: Cannot call method 'getExtension' of null Linux Mint 15 x64
I use an Optimus laptop (yeah, bad decision) which Chromium doesn't support. The solution is to tell it to support it anyway:
$ optirun chromium-browser --ignore-gpu-blacklist
Now it works fine.
Edit: fixing the problem on firefox:
$ optirun firefox
Re: WebGL to add 3D hover effects to your website
#49(Didn't work on OS X for me, though.)
Re: WebGL to add 3D hover effects to your website
#50Earlier quoted context omitted.
It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....
Why people keep saying this kind of stuff? For one, whatever Tim Berner's Lee envisoned, the web is not the simple mostly textual medium it was in 1993. Get over it. Second, for people to love reading text on the web, there was never a better time than the present. Lots of long form text by bloggers and content providers like Medium etc, combined with a widespread interest in improved readability and good typography.…