A Dark Room - minimalist text-based game
41–50 of 245 posts
Re: A Dark Room - minimalist text-based game
#42Re: A Dark Room - minimalist text-based game
#43Re: A Dark Room - minimalist text-based game
#44Re: A Dark Room - minimalist text-based game
#45Re: A Dark Room - minimalist text-based game
#46Earlier quoted context omitted.
Should you really expect to be able play a web based game if you don't AT LEAST have javascript enabled?
The point is that it's valuable for game developers to realize that some people can't play a game that requires javascript. The comment helped facilitate that.
Re: A Dark Room - minimalist text-based game
#47Anyone figured out how to explore the "landmarks" on the dusty path. Like I see the caves but I can't enter them, move my guy over them but no matter what key I press he won't enter.
Re: A Dark Room - minimalist text-based game
#48Re: A Dark Room - minimalist text-based game
#49Seems to use the psychological technique of intermittent rewards to encourage continued clicking of "stoke the fire." Unfortunately after about 4 stokings with no new developments in the game, I got bored and quit.
Then later once you're maybe 10 minutes in you can switch away for extended times if you want to wait for the continuous income, no need to press buttons, no 'intermittent rewards'.
It could be changed but it's not actually depending on any kind of psychological tricks. The delays are just a minor throttle at the start.
Edit: Actually, to be precise, you only have to stoke the fire once. It's just a deliberately paced cutscene. No psychology there.
Re: A Dark Room - minimalist text-based game
#50Unfortunately, this game seems to be browser-based and requires javascript to work -- so I'm going to pass.
I'm starting to feel like no-javascript-guy is some type of HN novelty account. Seriously man, not a single person here cares that you don't use javascript. Move on.
But again, it's only valid to complain about/mock javascript on non-interactive pages like blogs.