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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

41–50 of 245 posts

Re: A Dark Room - minimalist text-based game

#42
I really like the source code for this game! It's quite readable and good fun to look over :-) Now I remember this was my original reason why I was interested in programming - wanted to figure out these mysterious listings for test-based adventures on Atari. I really like how all the possibilities are encoded there, but you can't entirely picture the game until you actually play it :-)

Re: A Dark Room - minimalist text-based game

#46
post #12

Earlier quoted context omitted.

Should you really expect to be able play a web based game if you don't AT LEAST have javascript enabled?

The point is that it's valuable for game developers to realize that some people can't play a game that requires javascript. The comment helped facilitate that.

Game developers should learn that Amish people exist, at which point they're aware that all computer-related things will have people who choose to not them. They'll also learn that it's not a big deal.

Re: A Dark Room - minimalist text-based game

#49
post #16

Seems to use the psychological technique of intermittent rewards to encourage continued clicking of "stoke the fire." Unfortunately after about 4 stokings with no new developments in the game, I got bored and quit.

In this and candy box you're not really supposed to pay attention to the window for the first couple minutes. There is literally nothing to do.

Then later once you're maybe 10 minutes in you can switch away for extended times if you want to wait for the continuous income, no need to press buttons, no 'intermittent rewards'.

It could be changed but it's not actually depending on any kind of psychological tricks. The delays are just a minor throttle at the start.

Edit: Actually, to be precise, you only have to stoke the fire once. It's just a deliberately paced cutscene. No psychology there.

Re: A Dark Room - minimalist text-based game

#50
post #4

Unfortunately, this game seems to be browser-based and requires javascript to work -- so I'm going to pass.

I'm starting to feel like no-javascript-guy is some type of HN novelty account. Seriously man, not a single person here cares that you don't use javascript. Move on.

I strongly disagree. Gnosis is being ridiculous here in complaining that something interactive needs code, but it's equally ridiculous for non-interactive pages to need javascript. I've seen pages with the entire content in the html, set to invisible, that needed javascript to turn the text black. That is shameful web development. It shouldn't take 10 billion clock cycles to make the page appear. Html, css, javascript, they each have their own jobs, and it's valid to complain when someone does it wrong.

But again, it's only valid to complain about/mock javascript on non-interactive pages like blogs.

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