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Unreal Engine in JavaScript/HTML5 – Citadel demo

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Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#41
post #4

I love the fact that Mozilla keeps pushing javascript to its limits. They seem to be doing a lot of things really well lately, this is awesome!! Plus you have Firefox OS, which pushes web-standards to native mobile. Now I just wish the devtools would get up to paar with those on chrome/chromium and I'd be switching back to FF in a heartbeat. I wish google would stay on board with JS since they have the engineering po…

Many people are doing some pretty amazing things with WebGL: http://wp.me/puh71-9M

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#42
post #20

Controlling the spectator is remarkably bad. I hope this is not how i am supposed to play video games. Even Dead Space 1 is better, and that was so bad i could not stand it for more than 30 minutes.

Well, unusually, this demo isn't using the Pointer Lock API to do normal FPS-style controls. It's fully possible to do them, but this demo doesn't for some reason.

It's using the control system from the iOS version, which is what Epic Citadel was originally a demo for.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#43
post #20

Controlling the spectator is remarkably bad. I hope this is not how i am supposed to play video games. Even Dead Space 1 is better, and that was so bad i could not stand it for more than 30 minutes.

Well, unusually, this demo isn't using the Pointer Lock API to do normal FPS-style controls. It's fully possible to do them, but this demo doesn't for some reason.

[deleted]

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#47

Earlier quoted context omitted.

Well, unusually, this demo isn't using the Pointer Lock API to do normal FPS-style controls. It's fully possible to do them, but this demo doesn't for some reason.

It's using the control system from the iOS version, which is what Epic Citadel was originally a demo for.

I noticed that. It makes sense, since iOS is an OpenGL ES platform and WebGL implements OpenGL ES.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#48

Earlier quoted context omitted.

From the FAQ: - Chrome currently crashes, but is expected to be resolved by the Chrome team soon. http://www.unrealengine.com/html5_faq/

I wish I had read that first :/ Crashed my whole system Chromium 25.0.1364.160 Ubuntu 12.04

This shouldn't be possible if the OS is written correctly. :-\

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#49
I take issue with calling this JavaScript/HTML5. This is powered by asm.js. The source is emphatically NOT JavaScript, it's a subset that's meant to be a target for compilation (like a bytecode in .NET and the JVM) and is treated entirely differently from JavaScript by the JIT. We don't call everything that runs on .NET C# nor everything that runs on the JVM Java.

Additionally, asm.js is not part of HTML5. It's interesting, and this demo is cool, but it's not JavaScript/HTML5.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#50
Ran this on a laptop on Firefox 20 (stable) with Bumblebee and it's surprisingly impressive and smooth.

I have a gaming desktop at home that runs all new games at 50+ FPS, but for some reason looking at graphics that a late-era PS2/early PS3 game would have _in a browser_ is more impressive than running a game like Crysis 3 for the first time.

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