I think the approach that Valve takes to this in DotA 2 is pretty phenomenal. If you get reported you are put into a 'low priority' pool, since the people who play in this pool are generally there for a reason it makes a very effective punishment. If you play a day's worth of games with people who are total assholes you see how much it sucks to be on the receiving end. I'm consistently impressed with how the communit…
Fixing Toxic Online Behavior in League of Legends
41–47 of 47 posts
Re: Fixing Toxic Online Behavior in League of Legends
#42I think the approach that Valve takes to this in DotA 2 is pretty phenomenal. If you get reported you are put into a 'low priority' pool, since the people who play in this pool are generally there for a reason it makes a very effective punishment. If you play a day's worth of games with people who are total assholes you see how much it sucks to be on the receiving end. I'm consistently impressed with how the communit…
On the flip side, if you get placed into the punishment brackets its back to dota1 style game play. Which is significantly annoying because there is a bug where you get disconnected from dota. Your only fix is to shut down steam, and I've had to turn off my modem and restart it. And theres a 5 minute timer waiting to ban you if you are either AFK, or not earning EXP. Then theres the bans for being a noob on top of th…
Re: Fixing Toxic Online Behavior in League of Legends
#43I was surprised to see a complete shift of attitude, and I think this was the most efficient point (too bad they didn't talk about it). People now say GG before and after every game, it actually looks really superficial, like they're only being brown nose to get good badges.
Re: Fixing Toxic Online Behavior in League of Legends
#44The problem is that Riot's implementations have completely failed at solving the problem. By promoting reporting now a lot of the abuse has turned into threatening to report each other. Where before new players would be called shit. Now they are threatened for being bad. There is actually a report option for reporting a new player.. this makes many new players give up because they feel it is against the rules to have…
> doesn't work
From my point of view it's working wonders. Have you played the game long before and after these changes? It's day and night.
Re: Fixing Toxic Online Behavior in League of Legends
#45The way he presents the priming results makes me really suspicious that they made statistical errors. First, the numbers are all given as percentages relative to a control. This makes the measured changes appear larger. If the control percentage was 5%, then a relative increase of 20% is just an absolute increase from 5% to 6%. (Also, the relative increase inherits variation from both the control and the target bin.)…
Have you looked into it? I never heard of it but I read a lot about suggestion, conversational hypnosis... I'm going to spend my night studying this priming thing but I'm not skeptical about it.
Re: Fixing Toxic Online Behavior in League of Legends
#46This is fascinating! And they don't even talk about their last point "showing what is good, encouraging good behavior" but they now have a "honor" system where you can give other players badges for their good behavior. They now have that as well in CS:GO and Dota2. And it's working. I was surprised to see a complete shift of attitude, and I think this was the most efficient point (too bad they didn't talk about it).…
The idea of the wider player community deciding who is or isn't an honorable/good player is absolutely terrifying as a COD/FPS player where large swaths of the community think you're a "n00b camper" if you play the game even slightly strategically. Every FPS I've played (as far back as Doom LAN on PCs) has been like this where the game supports many different weapons and play styles but community majority tends to decide what small subset of those are "good" play, and which are "cheap", "overpowered", etc.
So... meeh, I personally am not a huge fan of the player community being in charge of this stuff. YMMV depending upon which games you play and the average maturity of their community, I suppose.
Re: Fixing Toxic Online Behavior in League of Legends
#47This is fascinating! And they don't even talk about their last point "showing what is good, encouraging good behavior" but they now have a "honor" system where you can give other players badges for their good behavior. They now have that as well in CS:GO and Dota2. And it's working. I was surprised to see a complete shift of attitude, and I think this was the most efficient point (too bad they didn't talk about it).…
I don't play LoL or CS:GO or DOTA2, but I do play a lot of Call of Duty (yeah, yeah I know, real gamers look down their noses at COD players -- I play mostly because it is what my IRL friends play online and it is a great way to socialize with them regularly). The idea of the wider player community deciding who is or isn't an honorable/good player is absolutely terrifying as a COD/FPS player where large swaths of the…
If you take a look at it, it's really well made. It uses gamification, it rewards you with riot points (that you usually have to spend real coins to get!) and is apart from the game. By that I mean that when you're in the Tribunal, it has nothing to do with the game. It's like another game where the goal is to be wise and good.
Also many players have to decide whether or not the player is getting a ban. And as someone else said here, you rarely see players complaining when they don't deserve it.
> I personally am not a huge fan of the player community being in charge of this stuff.
It's either that or robots that would do it. The playerbase is way too big to pay people to do this job.