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Show HN: Redstone, a distributed Minecraft server that runs on Node.js

redstone.io

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Re: Show HN: Redstone, a distributed Minecraft server that runs on Node.js

#41
post #39
post #21

Earlier quoted context omitted.

Manic Digger ( http://manicdigger.sourceforge.net/ ) used to connect to Minecraft Classic servers. And a client for full Minecraft was planned. But Notch didn't like seeing alternative clients, so I removed it from the game. Also, see http://wiki.vg/Client_List

That's one of the reasons I don't like Notch. This game is literally perfect for WebGL. The rendering done is minimal, the CPU work done is minimal, the textures are (or could be) tiny, and the code required would be tiny. But no, it's STILL in Java. Why?

[deleted]

Re: Show HN: Redstone, a distributed Minecraft server that runs on Node.js

#42
post #7

Earlier quoted context omitted.

We emailed them for permission to make a custom server a while back, and they said it was ok. We haven't contacted them specifically about the MMO yet though.

http://minecraft.net/brand Just follow these and you'll be fine :-)

Ah, thank you! This is really useful. :)

Also, the statue you "erected" has unfortunately been destroyed. :(

Re: Show HN: Redstone, a distributed Minecraft server that runs on Node.js

#43
post #39
post #21

Earlier quoted context omitted.

Manic Digger ( http://manicdigger.sourceforge.net/ ) used to connect to Minecraft Classic servers. And a client for full Minecraft was planned. But Notch didn't like seeing alternative clients, so I removed it from the game. Also, see http://wiki.vg/Client_List

That's one of the reasons I don't like Notch. This game is literally perfect for WebGL. The rendering done is minimal, the CPU work done is minimal, the textures are (or could be) tiny, and the code required would be tiny. But no, it's STILL in Java. Why?

Possibly because that's what Notch was comfortable with, it's a valid choice, and he built it and made big stacks of money instead of agonizing about what language to use on the grounds of whether people would think he was cool.

Re: Show HN: Redstone, a distributed Minecraft server that runs on Node.js

#44

I've seen lots of work on alternate Minecraft servers; has anyone worked on an open Minecraft client (obviously not named "Minecraft" for trademark reasons, but compatible with the network protocol)?

Spout is working on a client as well as an open server, both are designed to be general purpose for voxel based games but have minecraft compatibility plugins: https://github.com/SpoutDev/Spout

Re: Show HN: Redstone, a distributed Minecraft server that runs on Node.js

#45
post #37

I was going to buy redstone.io for pretty much the same project. I was only late by 15 days. Oh well, such is life. Wish you luck!

Haha, I almost waited to buy it. So how is your project the same?

It was going to use node.js; So far I have written my prototypes in CoffeeScript, but if I end up going through with my project it will likely be with vanilla JS. The premise of it wasn't for it to be a MMO.

You can imagine my surprise when I found out who purchased the domain and what projects you are working on, knowing that redstone.io was pretty much destined to be node.js and minecraft related.

Re: Show HN: Redstone, a distributed Minecraft server that runs on Node.js

#46
post #12

A Minecraft MMO? Would Mojang allow you to do that? Would Redstone still be categorized within the scope of a mod at that point? Either way, I logged on for a bit, and there was no lag whatsoever with a ton of players online. Fascinating stuff.

Thanks for checking it out! I don't think we'd violate Mojang's brand policy, but we're waiting on a response from them to confirm that.

Re: Show HN: Redstone, a distributed Minecraft server that runs on Node.js

#48
post #46
post #12

A Minecraft MMO? Would Mojang allow you to do that? Would Redstone still be categorized within the scope of a mod at that point? Either way, I logged on for a bit, and there was no lag whatsoever with a ton of players online. Fascinating stuff.

Thanks for checking it out! I don't think we'd violate Mojang's brand policy, but we're waiting on a response from them to confirm that.

Interesting. Great work guys!
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