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Three.js editor

mrdoob.github.com

41–50 of 76 posts

Re: Three.js editor

#41
post #28

When I access the page with my iPad 1, it's all blank and white. What am I suppose to see ? Is it a github problem ?

I think that is your iPad not supporting webGL.

How am I suppose to know there is webGL on this page and that the problem is the iPad and Safari browser ? What I don't understand are the down votes. What is the problem ?

Re: Three.js editor

#43
post #16

I fear that three.js will be more or less obsolete with the rise of emscripten/asm.js which allows basically any 3D Engine there is to Run inside the browser. There is still some work todo in regards to quicker deployment but i wouldnt invest heavily in pure JS based engines right now as there will be tremendous leaps in this space (eg Unreal Engine3) in the coming months. That being said, this is an awesome Tool!

asm.js does not take the right approach - it's hackish. Don't worry :)

Re: Three.js editor

#44
post #35
post #20

Earlier quoted context omitted.

I wouldn't invest in JS.

This, so much. I can't believe companies are pushing to port everything to one of the worst language in existence. Okay, I get the benefits of easy deployment, but what about performance, debugging, ecosystem, typechecking, compile-time optimizations, general engineering, etc.? Surely we must know better in 2013.

There are apparently some readers who are abusing the down votes. The hackernews voting system is not a "like" voting system. It is to sort out inappropriate comments and value informative and pertinent comments.

Re: Three.js editor

#46
This is cool. Three.Js has been a cool library to import 3d models in various file formats and render them, just using Javascript without need of flash or any 3d player. A editor is a good next step.

For those seeing empty screens or white-pages, your browser may not be configured or doesn't support webgl. Three JS supports a svg and a canvas renderer. Try samples on three.js github site.

Re: Three.js editor

#48
post #24

Just want to be clear, I am not the developer behind this. I found this and was looking for discussion on HN about it because it was quite impressive. I wasn't able to find it by searching so I submitted it in hopes that it would take me to the past article (that is how the url duplicate detection code used to work), but instead it created a new story.

Great find, this is excellent.

Mr. Doob talked about this at JSConf EU 2012. Here's a link if you're interested in finding out more about it: http://youtu.be/qx40CRwwkS8?t=25m31s

Re: Three.js editor

#49
post #20
post #16

I fear that three.js will be more or less obsolete with the rise of emscripten/asm.js which allows basically any 3D Engine there is to Run inside the browser. There is still some work todo in regards to quicker deployment but i wouldnt invest heavily in pure JS based engines right now as there will be tremendous leaps in this space (eg Unreal Engine3) in the coming months. That being said, this is an awesome Tool!

I wouldn't invest in JS.

What would you invest in? I'm currently working on a small engine for an indy game using JS for the front and backend and am interested in alternatives that are perhaps more future proof.

Re: Three.js editor

#50
post #10

For those curious, this works great on mobile (Firefox on a Nexus 4)

I'm surprised that Firefox Mobile supports WebGL (and pretty quickly too). Neither Chrome nor Safari do.

At least Chrome Beta does, but iirc you need to enable it in about:flags.
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