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30 Weeks of Game Development

uberent.com

41–46 of 46 posts

Re: 30 Weeks of Game Development

#41
Looks awesome.

Curious if you are the developer? If so, did you pay your help (graphics, sound, etc) or were they volunteers?

If so, how much should one budget to hire people for that end?

Re: 30 Weeks of Game Development

#42

Could you explain, "Despite being an iOS game 95% of development was done on PC."? Don't you need to do iOS development on a Mac?

Sure. Right now our custom tech supports Windows, OS X, Linux, and iOS. I'm most comfortable in windows so that was my personal preference. That plus the Visual Studio debugger kicks the bajeezus out of Xcode for C++. Some features could only be worked on through OS X. Gamecenter leaderboards, in app purchases, analytics, and some UI bits. Some of those don't even work in the simulator and require an actual device. T…

In the screenshot below it looks like you used SublimeText instead of Visual Studio. Does it have benefits for CPP dev ?

https://outland-live.s3-us-west-2.amazonaws.com/media/downlo...

Re: 30 Weeks of Game Development

#44
post #34

Hm... it wouldn't let me purchase on my iPad 1: says it requires a camera. :(

That's probably done to prevent iPad 1 owners from purchasing the game. Besides requiring iOS 6.0, requiring a camera is currently the only way to exclude the first-generation iPad.
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