Curious if you are the developer? If so, did you pay your help (graphics, sound, etc) or were they volunteers?
If so, how much should one budget to hire people for that end?
41–46 of 46 posts
Curious if you are the developer? If so, did you pay your help (graphics, sound, etc) or were they volunteers?
If so, how much should one budget to hire people for that end?
Could you explain, "Despite being an iOS game 95% of development was done on PC."? Don't you need to do iOS development on a Mac?
Sure. Right now our custom tech supports Windows, OS X, Linux, and iOS. I'm most comfortable in windows so that was my personal preference. That plus the Visual Studio debugger kicks the bajeezus out of Xcode for C++. Some features could only be worked on through OS X. Gamecenter leaderboards, in app purchases, analytics, and some UI bits. Some of those don't even work in the simulator and require an actual device. T…
https://outland-live.s3-us-west-2.amazonaws.com/media/downlo...
Hm... it wouldn't let me purchase on my iPad 1: says it requires a camera. :(