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Oculus Rift Will Change Your Gaming World

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Re: Oculus Rift Will Change Your Gaming World

#43

Earlier quoted context omitted.

I wonder about trauma from "dying" in a game that is so immersive it "tricks" your brain into thinking it is real -- example from the article about him sticking out his tongue to try and catch snow without thinking about it. I wonder if we will start seeing more people in therapy for PTSD from gaming .

DFW predicted the rise of an entertainment so engrossing that people lost interest in doing anything else[1]. From bookworms to couch potatoes to video game addiction[2], we have seen ever-enriched simulations develop over the last few hundred years. People are already dying from neglecting their "meatspace" selves[3]; this will only increase in popularity. This does give some hint as to what people will "do" post-si…

The first solid MMORPG for this will be worth billions.

Re: Oculus Rift Will Change Your Gaming World

#44
post #13
post #7

There is a really sort of chilling feeling when you get really good head tracking and high DPI visual input, it fools your brain enough to move your sense of place. The absolute creepiest thing I've experienced with this was put the goggles on and have the screens showing the view of a pair of cameras mounted on a telepresence robot in the same room. Then slowly pull the telepresence robot back so that I could see my…

Out of body experience? I imagine the future will be more like Avatar or Surrogates [1]. [1] - https://www.youtube.com/watch?v=Zl_h9RaL0es

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Re: Oculus Rift Will Change Your Gaming World

#45
post #15

Relevant: http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-n... with HN comments: http://news.ycombinator.com/item?id=4985100

More, it turns out that Valve ported Team Fortress 2 to VR (presumably the Rift) as an experiment, and they'll be discussing what they learned at GDC 2013: http://www.gdconf.com/news/valve_to_talk_head-mounted_dis.ht...

Re: Oculus Rift Will Change Your Gaming World

#46
post #2

> It may come down to the team adding a small camera on the outside – along with a possible push button – that allows the user to pause the game and see the feed without forcing the user to take the goggles completely off their head. The idea of a camera to let you see the actual world is pretty nifty. It even comes pre-built with philosophical questions (which is the actual world?). On the other hand, I can't help b…

You're still tethered to the computer by the video and power cables, so unless you're being interrupted to do other things at your desk a lot I don't think this would help. Most of the time if I'm interrupted in a game it's for something that I can either do on my phone, or so something I have to do away from my computer.

That said, it would be an interesting experience to try wearing a VR headset for a long period with a couple of cameras giving a very wide view. I'm curious how well we'd be able to adapt to having 360° vision.

Re: Oculus Rift Will Change Your Gaming World

#47

Apart from gaming, there's other interesting things this could do especially with a higher resolution display and fast connectivity. For example , virtual tourism. Take a safari by streaming a 4K video via a mounted camera on a pivot on top of a truck. Of course latency induced motion sickness could be a serious issue there but you may be able to get around this by streaming feeds from multiple cameras.

I fully expect the future of video to be 4D camera orbs that record a 360 degree view and let viewers look around inside the recording as it plays, using head-mounted displays. Just imagine revisiting your last holiday and seeing stuff you didn't even see when you were there the first time, being able to explore the living surroundings again and again.

Interesting, but there's something eerie about deciding to strap on a helmet to re-visit a past holiday. Especially "again and again" :)

How often to we even browse our photos of old events, let alone 4D camera orb footage? Hey who knows, maybe that's how we'll be spending our twilight years.

Re: Oculus Rift Will Change Your Gaming World

#48

Apart from gaming, there's other interesting things this could do especially with a higher resolution display and fast connectivity. For example , virtual tourism. Take a safari by streaming a 4K video via a mounted camera on a pivot on top of a truck. Of course latency induced motion sickness could be a serious issue there but you may be able to get around this by streaming feeds from multiple cameras.

Interesting you mention this -- one side project I wanted to work on was using the oculus rift to control a quadrocopter and simulate the feeling of flight. :)

Re: Oculus Rift Will Change Your Gaming World

#49
I have long been a proponent of stereoscopic 3d, but there are still two major problems. One is that is our current realtime rendering methods rely heavily on screen-space operations (blurring, many shadow types, SSAO, bloom, refraction, post-process fx), which confuse the brain when rendered in stereo (I.e. will make things float when the should not). The other problem is focus. In the real world, your eyes move to focus at different distances. Without eye tracking, the system is forced to focus at a given distance (the convergence point for right/left eye images). Still...can't wait for my rift to ship!

Re: Oculus Rift Will Change Your Gaming World

#50
I highly suggest everyone go watch the first season (or even first few episodes) of an anime called Sword Art Online. It's about what will likely be a future iteration of this hardware applied to an MMO. Addiction to being plugged in, death within the game, and which is the true reality are all themes covered.

I never thought I'd suggest watching anime on Hacker News, but this topic proved to be the exception.

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