Run Android ARM64 VR APKs on Apple Vision Pro
41–50 of 62 posts
Re: Run Android ARM64 VR APKs on Apple Vision Pro
#42Earlier quoted context omitted.
Car analogy time. Users would be angry if your car could only run on Apple fuel, and drive on Apple roads, and were speed-limited based on what Apple thinks is safe. The fact that we think this is normal for phones is crazy. And the longer we wait the more Apple fuel stations and Apple roads there will be, until there is no way back.
Personally I don’t want a world where the government regulates and decides who is allowed to sell phone apps based on safety regulations. That system makes sense for gasoline though. I do want to be able to install phone apps freely though.
Re: Run Android ARM64 VR APKs on Apple Vision Pro
#43Earlier quoted context omitted.
I’ve never found them user hostile. They just sell appliances that do a thing. If you don’t want that thing don’t buy it. If you do want that thing, it dies it pretty well. I don’t have an iPad. My wife uses her, a lot.
> I’ve never found them user hostile. They just sell appliances that do a thing. It is very hostile to users and their freedom. They are requiring you to buy things that they approve of. I guarantee you somewhere in their backlog is an item that says "require app store for app installations on macOS". In line with iOS. You have paid for some hardware, and you can only run their software. They are refusing to give you…
For sure shareholders will start demanding it at some point.
Re: Run Android ARM64 VR APKs on Apple Vision Pro
#44Earlier quoted context omitted.
Yet apple has been trying to tell us all along that it's not just a consumption device, that you can achieve real work with one. And of course, android studio is available on three platforms. Apple could choose to do the same.
Android Studio is available on Android? Got a link to that? iPadOS isn't macOS.
What platforms is XCode available for?
Re: Run Android ARM64 VR APKs on Apple Vision Pro
#45Earlier quoted context omitted.
I’ve never found them user hostile. They just sell appliances that do a thing. If you don’t want that thing don’t buy it. If you do want that thing, it dies it pretty well. I don’t have an iPad. My wife uses her, a lot.
> I’ve never found them user hostile. They just sell appliances that do a thing. It is very hostile to users and their freedom. They are requiring you to buy things that they approve of. I guarantee you somewhere in their backlog is an item that says "require app store for app installations on macOS". In line with iOS. You have paid for some hardware, and you can only run their software. They are refusing to give you…
This has been said for over a decade and it still hasn't happened, and Apple hasn't even tried to do so.
I think a better way to model their approach is to push non-technical users further and further away from the typical .dmg app installation approach, and put hoops up to prevent them from following malicious instructions, like the privacy/security and unverified developer hoops. Mildly annoying for technical users, but near impassable for the tech illiterate. We've been seeing this transition across windows and android for a long time, and it seems to be a net positive, if my family is anything to go by. I spend much less time on tech support now.
Re: Run Android ARM64 VR APKs on Apple Vision Pro
#46Re: Run Android ARM64 VR APKs on Apple Vision Pro
#47Earlier quoted context omitted.
> Own an iPad? Can't develop on that, pay for a Mac. Just like I can't run Android Studio on my Pixel or Samsung Tabs, but for some reason, that doesn't seem to get people hopped up. Why should I expect to run Xcode on a consumption device? And yeah, if I want to run Xcode, I need a Mac just like if I want to run Android Studio, I need a computer.
Yet apple has been trying to tell us all along that it's not just a consumption device, that you can achieve real work with one. And of course, android studio is available on three platforms. Apple could choose to do the same.
There are plenty of real jobs where people do real work that do not require a development environment.
Re: Run Android ARM64 VR APKs on Apple Vision Pro
#48Earlier quoted context omitted.
I think you're trying maybe a little too hard to see this from a product/horses-for-courses angle, but the subway analogy doesn't make sense. Subways have very practical and technical reasons to run on their tracks and exclusively operated by professionals. AFAIK there's no subway out there that isn't a closed ecosystem, and it's unclear if there'd be any benefit to their passengers if they weren't. OTOH we know tabl…
A bus works just as well and satisfies your complaints. Many people neither need nor want the full flexibility of car ownership. Many people neither need nor want full control of their computer. Apple being a locked-down walled garden is absolutely a selling point for many of their customers.
Re: Run Android ARM64 VR APKs on Apple Vision Pro
#49This is incredible. Even though Apple seems hell-bent on repeating their iPad mistake on Vision Pro ("A baby computer because our users are morons and we have to keep them safe from any theoretical harm. Also, any kind of software development outside of macOS is strictly forbidden"), there is a small tinker community that works on genuinely making iPadOS useful. Another example (also shared here recently) is this: ht…
This may have come to be an intentional moat, but I don't think it started as one. Remember that iOS and its derivatives are themselves OS X derivatives, and that there was little to no demand for OS X dev tools that ran on other platforms prior to iOS. It was originally more of a historical artifact of all of the tooling being deeply steeped in Apple's own tech stack.
Back in the Rhapsody days there was a version of Cocoa, Project Builder (Xcode predecessor), etc that ran on Windows, but that got scrapped likely because at that point Apple was not the juggernaut that the iPhone turned it into and it was likely judged too expensive to maintain for dubious benefit.
Re: Run Android ARM64 VR APKs on Apple Vision Pro
#50This is incredible. Even though Apple seems hell-bent on repeating their iPad mistake on Vision Pro ("A baby computer because our users are morons and we have to keep them safe from any theoretical harm. Also, any kind of software development outside of macOS is strictly forbidden"), there is a small tinker community that works on genuinely making iPadOS useful. Another example (also shared here recently) is this: ht…
> Also, any kind of software development outside of macOS is strictly forbidden") This may have come to be an intentional moat, but I don't think it started as one. Remember that iOS and its derivatives are themselves OS X derivatives, and that there was little to no demand for OS X dev tools that ran on other platforms prior to iOS. It was originally more of a historical artifact of all of the tooling being deeply s…
Not saying this is a correct point of view, but I do think it's widely held at Apple, and there's little impetus for them to build developer tools for other platforms because of it.
[1]: https://www.theverge.com/2022/9/7/23342243/tim-cook-apple-rc...