The skill then riffs with me, judging my ideas and suggesting alternatives. We go back and forth until something useful comes out of it. This process isn’t unlike how I do normal development.
However, once agreed it breaks the work into “steps”. It then creates a tutorial for me, for those steps, explaining each line, why each change happens etc. I can then ask questions, muse about an alternative idea etc. Then I do the steps, and I’ve learned and gotten what I wanted to get done.
This has been how I’ve been learning Godot and making a game for the past month or so. I didn’t go in blind, I started with a course from GDQuest so I could feel confident guiding the tutorials. I will say though, having a tutor to bounce ideas off of has been really useful.
I still try to figure it out myself, consult the docs, discord etc. But if I’m stumped I’ll run my tutor skill and have some fun.