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How an AI Anime Is Created

aventos.dev

41–48 of 48 posts

Re: How an AI Anime Is Created

#41
This does not look good. The animation is weird. Why does it look like they do a few small frames of motion, then a hard stop to create the low FPS feel of anime. It feels really off. Anime already has an issue of low effort production, I'd argue there is an over saturation at the moment. AI isn't going to help tell a new or better story, but it will help churn out mediocre content faster.

Re: How an AI Anime Is Created

#42
post #9

This is pretty cool. I could see a future where these kinds of techniques become the norm, and the role of "animator" becomes less about hand drawing animations and more stylistic and taste choices, with I guess the occasional involvement by hand to get the exact result the animator wants. Still, the boundary between art and slop is super fine here.

Considering how similar the output of a model is, artists are going to still have to do most of the work, if they want a style over the template the model is trained on.

Artists also enjoy creating and the process of creation.

Re: How an AI Anime Is Created

#43
post #38

> One, fans here actually get to make anime in the US. Instead of needing to fly to Japan, speak Japanese, and preferably be Japanese to break into the industry. Does this come off as wildly tone deaf to anybody else? "We love your product and what you do, but could we get it without associating with or paying you in any way?" > ...Smaller and faster means more financially feasible so we can give better wages for art…

> Does this come off as wildly tone deaf to anybody else? "We love your product and what you do, but could we get it without associating with or paying you in any way?" Like Japan with cars, electronics, etc?

While there are valid complaints about animation production, I don't see any real comparison between the arts and broad manufacturing segments, especially when discussing arts tied so strongly to a particular regions and artists. I'm also not sure how your statement relates to this particular article and what they've written.

Would you please expand on that line of thinking?

Re: How an AI Anime Is Created

#44

Earlier quoted context omitted.

https://www.aventos.dev/our-work dunno, I've seen worse and some of the scenes if you asked me if it was AI or not I probably couldn't tell you. most egregious thing I saw was at the 27 second mark where the girl is inside the table. At the current level of tech it feels like it would be a pretty dull full length Anime, and hard to squeeze all the bugs out but for something shorter like a commercial or FMVs for like…

0:19 - the bowl has soup in it, despite coming from the middle of the stack. 0:19 - [same time] several bowls are just sloppified, e.g., having two bottoms 0:45 - last of the soup phases out the bottom of the bowl Continuity errors with the smock. (Is there a logo on the pocket, or no? Does it have a pocket?) ("How Asians Pay for the Bill" … what a title) 0:29 - a water drop drops off the ice cube and falls to the ne…

The eagle is flying in one direction and then the opposite by morphing the back into the front.

Re: How an AI Anime Is Created

#45
post #33

Earlier quoted context omitted.

I watched the whole thing and didn’t notice anything off, other than soup moving a bit weirdly. But if no one had told me it was AI, then I’d think that’s just the animation style. Then I read the list of tells and oh ok, now I can see a little of it if I pause at just the right time and replay it a few times. But who watches anime like that? I think it’s good enough for the vast majority of people, who would enjoy i…

So, yes, some of this I'd've missed if I hadn't been combing over it quite as finely. But not all of it. But in particular, the cut of the bowl stack being spilled … that scene in particular makes no sense. The entire physics of it should feel wrong because they are wrong. In the same way that CGI animations and/or games get more realistic looking the closer they simulate physics, so too does animation: if a characte…

Thanks for the reply and the example. When I used to watch anime I always sped through it wanting to get to the story/action. I had assumed people combing through frame by frame were just looking for excuses to label it as AI. But now I can appreciate doing it for a lovingly-crafted anime to savor the details, and being disappointed when the they're not there or hallucinated/inconsistent due to AI. It's the same reason I avoid any music that is AI-generated, despite being fooled at a cursory listen. I don't want to waste my time if I dive in deeper and find out there's nothing there.

My in-laws from China are visiting and now they're both watching these AI-generated micro-dramas. Lots of weird shiny people with perfect faces and bodies, and overly dramatic yelling/crying. Much worse quality than the anime clips featured in this post. They know it's AI and don't care. I'm afraid that if the majority of people reward slop, that's what everyone's going to get.

Re: How an AI Anime Is Created

#46
Looks good enough. I don't get the delulu looks weird takes. AI anime, is visually better on many metrics than celluloid labour of love hand crafted art from 20-30 years ago. That's just reality, humans with shit / laborious tools could creat excellence with enough $$$ back in they day, but most average work was crayon scribbling content tier. 4min mile is faster than 7min mile. If a bunch of art hackfrauds have good enough script and prompting skills to churn their ideas into something watchable, then great. Extra great if talented inbetweeners get to be animation director with a few dollars in silicon instead waiting on animation sweat shops.

Re: How an AI Anime Is Created

#47
post #45

Earlier quoted context omitted.

So, yes, some of this I'd've missed if I hadn't been combing over it quite as finely. But not all of it. But in particular, the cut of the bowl stack being spilled … that scene in particular makes no sense. The entire physics of it should feel wrong because they are wrong. In the same way that CGI animations and/or games get more realistic looking the closer they simulate physics, so too does animation: if a characte…

Thanks for the reply and the example. When I used to watch anime I always sped through it wanting to get to the story/action. I had assumed people combing through frame by frame were just looking for excuses to label it as AI. But now I can appreciate doing it for a lovingly-crafted anime to savor the details, and being disappointed when the they're not there or hallucinated/inconsistent due to AI. It's the same reas…

>But now I can appreciate doing it for a lovingly-crafted anime to savor the details, and being disappointed when the they're not there or hallucinated/inconsistent due to AI. It's the same reason I avoid any music that is AI-generated, despite being fooled at a cursory listen.

What gets me is that, as the amazing generation of technical animators have retired, anime has gotten less and less interesting fine detail.

AI threatens to bring that detail back, but make it wacky and crazy. And I honestly dont know which way is worse.

Re: How an AI Anime Is Created

#48
post #37

Earlier quoted context omitted.

As the quality of each scene might someday surpass the budget of entire shows, anime can be infinitely more animated and creating something new in the process. What would a “multi-billion-dollar” episode look like? Hope we find out soon. Exciting times.

The problem with ai is that it's extremely good at front loading everything. Sure it can make a scene, but can it make 20 scenes that are coherent? Can it follow human prompt for story? Or do you prompt and hope the result is like you wanted? Which leads to inevitably settling for something you did not.

That’s true today: none of those requirements can be fulfilled.

Art direction and coherence might not be that far away as those are highly desired features, but it certainly looks like that now.

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