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EVE Online's Carbon engine is now open source: Fenris Creations explains why

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Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#41

Can I use this to release my own games, and does this release includes everything needed to build games like EVE online?

All of it is under MIT so probably. Not sure about if it includes everything to make EVE online though

Does it include the server or just the base for the client?

Edit: someone posted below that it's base disparate components, not the actual game. So you can (MIT) but you'll have to put some work in.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#42
post #35

Earlier quoted context omitted.

games are about fun, if something only adds realism for no reason it's not good game design to add it

Fun is of course subjective. Some of us care about realism more than others.

It's going to be such a fun game flying 1000 lightyears at a couple hundred meters per second.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#43

Earlier quoted context omitted.

what you want a game where they take into account the expansion of space? are we also going to model the complete breakdown of causality on the otherside of the ftl?

They don't even do orbits of basic solar system objects. Lol. Eve online has always just pretended to be a space sim.

> pretended to be a space sim.

When has it ever done that.

Keep in mind, I played like starting year 3

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#44

I hope this will lead to some AI bros quickly finding performance optimization options; the game can be very heavy on graphics despite most of what's visible being a skybox and UI elements, and the UI is often very sluggish and unresponsive, that is, they seem to be doing too much on the main thread.

What's the point, you just press Ctrl Shift F9 to play the real Eve.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#45

I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority. These kinds of news make me want to find the time. Good job!

I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after.

In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to a larger corp (Brave? Band of Brothers?) and moved to low-security space. We got involved in massive 3000+ ship battles, some of which made the news. These are not as fun as you would think.

However, the most fun I had was joining 100+ ship bomber fleets that would warp in on unsuspecting mining operations and destroying billions of ISK (in game currency) worth of ships. We'd use Mumble for voice chat, which allows for a hierarchy of chat rooms, so that we could hear the fleet commander giving orders but he couldn't hear us. It was super organized and our fleet commander was really skilled.

In the end I couldn't keep up with the time commitments. For the fun stuff, you had to be online at a certain time and there was a lot of prep involved (buying the proper ships which changed all the time, getting your ships to the right station, etc). I still consider it some of the best multiplayer experiences I've ever had though. Nothing beats warping in and seeing those huge mining ships and then hearing the fleet commander start issuing targeting orders. It would raise the hair on my arms.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#46
post #44

I hope this will lead to some AI bros quickly finding performance optimization options; the game can be very heavy on graphics despite most of what's visible being a skybox and UI elements, and the UI is often very sluggish and unresponsive, that is, they seem to be doing too much on the main thread.

What's the point, you just press Ctrl Shift F9 to play the real Eve.

Because that display mode is often also sluggish in the scenarios where you would reach for it, including client-side input handling, and it loses information like the radius of interdiction bubbles.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#47

I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority. These kinds of news make me want to find the time. Good job!

I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…

NPSI romps were pretty fun. Been a few years since I've fired it up.

NPSI = Not Purple, Shoot It!

Squad up and then move to some objective location and raise hell shooting anything (w/ coordination from squad leader since the idea is to usually pool DPSl) not in the squad.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#48

What engine? Is not this game played in a spreadsheet?

https://prosperousuniverse.com is closer, but still not actually a spreadsheet.

"This is EVE Online for people who think the 3D spaceships part of EVE is time wasted away from their spreadsheets. "

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#49

I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority. These kinds of news make me want to find the time. Good job!

I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…

My buddy and I were playing a bunch of years back, unaffiliated with a big corp, just doing our own thing in mid-sec systems. They added wormhole diving into w-space in one of the updates, and we decided to try it out, which was pretty fun. We both made enough resource to fly Drakes at the time.

In one of the wormhole there was an ambush, I got blown up but my buddy managed to lose them, but didn't leave the system. He started talking to them in local chat, and in the end we ended up joining them. We were playing together for a while after, but life ultimately took over for me. My buddy remained for a while. He was a long-haul trucker and would play in his downtime from various truck stops across US and Canada.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#50

Earlier quoted context omitted.

They don't even do orbits of basic solar system objects. Lol. Eve online has always just pretended to be a space sim.

It helps me to just think of all these games as early 20th century naval warfare sims with a fantasy space theme. We like dreadnoughts and have a hard time with extraterrestrial physics.

To me it seems like the engine (and the mechanics) are focused on being an MMO first and a "simulation" second. From their website "EVE Online is a community-driven spaceship MMORPG where players can play free, choosing their own path from countless options."

There are concepts in the game that would be unlikely in a simulation game but are common in MMO's. Think of fast travel, instance dungeons and more.

One of Eve Online's strengths is that it conforms gameplay to the MMO setting. That is one of the main driving factors in it's design and allows for example for Time dilation, huge battles and continuous universe and economy that it is famous for.

This is different from for example World of Warcraft, in my view that is a RPG first MMO second. That is one of the reasons it has sharding and smaller pvp battles.

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