You cannot play two different games at the same time with your 50ft hdmi cable. Can't people see any usecase for the steam machine? I understand, you are not in the market for it. I am, I have a good usecase which possibly will make the cost drop below a ps5 over the years (if you include games cost)
> You cannot play two different games at the same time with your 50ft hdmi cable ... do you spend a lot of time playing 2 different games at the same time?
My Steam Machine is a 50ft HDMI cable
41–50 of 220 posts
Re: My Steam Machine is a 50ft HDMI cable
#42Earlier quoted context omitted.
If the benchmark has the words "RT" on it, like a lot did, you can safely throw them in the trash. That's people benchmarking the device in the same spirit as people who thought the Steam Deck and the Switch 1 could do 4K. Worthless.
>If the benchmark has the words "RT" on it, like a lot did, you can safely throw them in the trash More like you can throw the console in the trash if you can't run current day games on it well, when those games mandate RT. A lot of AAA games have started mandating RT since 2025, like Doom the dark ages for example, and the number of games doing that will only increase moving forward as devs just take the easy way wi…
Re: My Steam Machine is a 50ft HDMI cable
#43Earlier quoted context omitted.
> Can't people see any usecase for the steam machine? The only problem with the Steam Machine is the price tbh, and that's mainly Valve having a really bad luck with timing once again. Having a custom-made "Steam Machine" for the past 3 years thanks to ChimeraOS, it really changed the way I play for the better. I can play on my couch with my son and wife, and it made my wife (who wasn't really into gaming) buy a Stea…
>The only problem with the Steam Machine is the price tbh It's not just the price, it's more like the hardware that is dated on arrival(weaker than a 2020 PS5) and customers are expected to use for 6+ years into the future when more and more new games are demanding RT. Is not a problem for Nintendo to ship dated HW, sine one it's cheap, and two, since developers will walk through fire to optimize games for the Switch…
Xbox 360 was rushed with gpu problems
I would say they got it all right with the Xbox one. Then the series came out and is a good example of what valve is doing with the steam machine. AAA Games will be optimized for the steam machine (and consequently for the coming shortage in memory components) with power players in custom rigs getting the full 8k, hdr 4.0, DLSS 6.5 etc
Re: My Steam Machine is a 50ft HDMI cable
#44Re: My Steam Machine is a 50ft HDMI cable
#45Earlier quoted context omitted.
>The only problem with the Steam Machine is the price tbh It's not just the price, it's more like the hardware that is dated on arrival(weaker than a 2020 PS5) and customers are expected to use for 6+ years into the future when more and more new games are demanding RT. Is not a problem for Nintendo to ship dated HW, sine one it's cheap, and two, since developers will walk through fire to optimize games for the Switch…
Xbox was overpowered at the time Xbox 360 was rushed with gpu problems I would say they got it all right with the Xbox one. Then the series came out and is a good example of what valve is doing with the steam machine. AAA Games will be optimized for the steam machine (and consequently for the coming shortage in memory components) with power players in custom rigs getting the full 8k, hdr 4.0, DLSS 6.5 etc
No, it wasn't a GPU problem, it was semiconductor manufacturing and package assembly and soldering issue, that a lot of the electronics of that era suffered, from the early PS3(YLOD), to early Wii, to Macbooks and gaming laptops.
They all ran very hot back then in that 90nm era and since the industry switched to ROHS solder around 2005-2006 but the fabs hadn't yet mastered a realizable assembly process with the new solder, so early device it would lead to CPUs and GPUs desoldering off their ball grid array from the heat and the weak solder, until these kinks were ironed out over the years via 65nm die shrinks to lower power usage and better packaging and soldering techniques had evolved.
So this isn't an issue Valve could have faced as they weren't using brand new innovative HW using new manufacturing techniques, but older components that were already tried and tested. They were just too slow and lazy and prioritized form over function.
> AAA Games will be optimized for the steam machine
I fully doubt it. It's a niche product that won't sell well and game devs are stingy in the current industry market plagued with mass layoffs for cost cutting.
And the proof is in the pudding when you see how badly some AAA games run even on top end PC HW. Studios just don't put in any optimisation effort anymore and just ship Unreal Engine defaults.
Re: My Steam Machine is a 50ft HDMI cable
#46Ive been using Moonlight on my Apple TV, with a 8bitdo controller connected to the Apple TV. My gaming computer is running bazzite and runs Sunshine as streaming server and it handles basically any game. I did use Steam Remote Control earlier but i found it quite unstable and slow compared to Sunshine which basically just works out of the box. Ive beaten Silk song and Elden ring on the setup. Its just wired 1gb netwo…
Re: My Steam Machine is a 50ft HDMI cable
#47I have a 20m fibre optic cable, these things are great. Thinner than a standard cable. They are unidirectional, but mine has a dedicated copper line for CEC. 4k 120hz is no problem. I also have a Pulse Eight CEC adapter in the chain, but I had to swap its included HDMI cable for full bandwidth. Since I've switched to Linux I haven't had a chance to set up the software side for CEC though, does anyone happen to have r…
Re: My Steam Machine is a 50ft HDMI cable
#48HDMI-to-Ethernet extender cost around 50€, but is limited to 1080p@30, 720p@60 or 1080p@60 in "low quality mode" (macOS lingo) - which is enough for me. Low quality mode is still good enough for games. As you just read, my computer is a Macbook Pro so it is not AAA games anyway. I think there are now extenders that can do 1080p@60 on regular HDMI quality.
[0]: https://www.amazon.de/OREI-Anschl%C3%BCsse-Splitter-Extender...
Re: My Steam Machine is a 50ft HDMI cable
#491. Can't wake up your PC with controller. Workarounds with custom scripts and WoL are ridiculous. They also don't solve having to log in afterwards and starting a game.
2. Because of missing HDMI-CEC, you have to switch to PC output manually on TV
3. Same issue in opposite side. PC stupidly uses TV output even if TV is off. If you want to use the PC without TV, you gotta disable TV output. What's that, you can't see display menu so you can do this? Yeah because that menu showed up on your TV that is off, since it's set as primary display, which is needed for games to launch on that screen.
For first issue, you gotta walk to your PC to turn it on, login and launch game. For 2) and 3), it's easiest to plug in cable in TV when you need to and plug it out when you are done.
I don't know why there isn't a consumer product yet solving this without hassle.
Re: My Steam Machine is a 50ft HDMI cable
#50Does anyone have a proper (and not overly expensive) solution for also moving input devices somewhere else? My main device is not in the same room as my TV.
I can state from experience that drilling a hole through a wall, installing brush plates on both sides to make it look neater, and passing display and input cables through, works pretty well and costs very little. I was using wireless input devices, but still had input cables through the wall with the other end of the wireless link plugged into them, as the range limits of the devices' radios was problematical otherwise.
If you sometimes need to use the machine in its own location as well, then you need a screen there with the pair set to mirror the same output and a local set of input devices, sharing/switching audio output might be a touch more faffy.
Less practical if the device and screen are not near enough to the joining wall, or are in rooms that don't share a wall, of course.