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Show HN: Chess-Inspired Roguelike

princechazz.com

41–50 of 159 posts

Re: Show HN: Chess-Inspired Roguelike

#41
post #37
post #29

Can't go over 19, seems to be a lot of RNG, sometimes pieces spawn around protecting each-other and you stuck between them, so not much you can do.

Impossible?

It is possible, just saying that I can't do it, and there's no logic behind it.

You just have to be lucky and stumble upon a sequence that allows you to surive.

The RNG is seeeded though, always same seed, so you can determinarically explore all moves and find some sequences that lead to higher scores.

Re: Show HN: Chess-Inspired Roguelike

#43

What is Rogue-like about this?

You're right, it's just a puzzle game. Strange to use the theme of chess and change a queen into a prince too. Pawnbarian is more chess-inspired than a chess themed, but actually rogue(lite)-like and very good. https://j4nw.com/pawnbarian/

thank you for the kind words!

Re: Show HN: Chess-Inspired Roguelike

#44
post #27

Someone on the leaderboard got to 118? Would be fun to watch that replay.

That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).

I would expect no less from Hacker News, good job.

Re: Show HN: Chess-Inspired Roguelike

#46

The AI can cheat, because it can move a blocking piece out of the way to then attack you in the same turn. Or maybe it's just something to keep in mind, but it caught me off guard.

I think the order of enemy moves is deterministic. So if piece 1 blocks piece 2 from attacking you, piece 2 can attack if 1 moves out of the way.

Re: Show HN: Chess-Inspired Roguelike

#47
post #46

The AI can cheat, because it can move a blocking piece out of the way to then attack you in the same turn. Or maybe it's just something to keep in mind, but it caught me off guard.

I think the order of enemy moves is deterministic. So if piece 1 blocks piece 2 from attacking you, piece 2 can attack if 1 moves out of the way.

Tapping on the prince also shows move order

Re: Show HN: Chess-Inspired Roguelike

#49
post #27

Someone on the leaderboard got to 118? Would be fun to watch that replay.

That was me. The engine is deterministic so I wrote a beam solver for it. My score should've been 208 (pretty sure it could play forever; I capped the solver at a max time limit) but I messed up one of my moves (I was manually moving the pieces instead of submitting the final move list with curl).

Haha so clever love it! Must look into a beam solver

Re: Show HN: Chess-Inspired Roguelike

#50
post #36

Earlier quoted context omitted.

You're right, it's just a puzzle game. Strange to use the theme of chess and change a queen into a prince too. Pawnbarian is more chess-inspired than a chess themed, but actually rogue(lite)-like and very good. https://j4nw.com/pawnbarian/

"Rogue-like" is the most over-used term these days. It now has almost no meaning, compared to what it used to mean.

NES-game-with-no-battery-like
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