Developer gets Half-Life running at 30 FPS on a Nokia N95
41–50 of 125 posts
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#42Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#43Earlier quoted context omitted.
N900 was a crazy phone, ahead of its time https://www.youtube.com/watch?v=G9CFrJnCKqU At that time I had a flip phone maybe a black berry curve so not aware of it
I would love a modern version of the N900/N810. If I could get one with a recent ARM processor, good slide out keyboard, and running a more desktop-oriented Linux install (meaning more hacking/developer friendly than just Android), I'd be seriously tempted. Sadly, I assume the current component prices would mean it would be too expensive to be realistic.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#44Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#45Earlier quoted context omitted.
What is the purpose of refurbishing old phones like this? Is it just to sell to enthusiasts/collectors? In most of the world, 3G has been shut down and 2G is either already shut down or in the process of being shut down, so you wouldn't be able to get much practical use out of the phone.
fun thing is a bunch of hobbyists are running around with SDRs and old cell hardware and running low power experimental cell networks in their houses, questionable legality be damned. OpenBTS/YateBTS/OsmoBTS and friends are useful here to spin up a working network and relive a happier time. I've been meaning to get one of the tiny SDR cards like an XRTX and place it into a Pi or similar device and build a "mobile mob…
Indeed, but good luck setting something like that up and not upset a legitimate cell tower or other user of a frequency band that can be spoken by LTE equipment.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#46I noticed quite recently in awe at the Chinese parts recycling market with the N95 (and a few other old Nokias) - https://www.ebay.com/itm/227249518747 Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s... Mine came with a text message still…
What is the purpose of refurbishing old phones like this? Is it just to sell to enthusiasts/collectors? In most of the world, 3G has been shut down and 2G is either already shut down or in the process of being shut down, so you wouldn't be able to get much practical use out of the phone.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#47Earlier quoted context omitted.
Teenage me would've killed for an N900 back in the day. Went with an iPhone 3GS. Still think about that from time to time. I don't regret it, per-se, as the jailbreak scene at the time was very exciting.
N900 wasn't symbian, if that was what you implied. It ran Maemo 5, and I still miss it even though I never owned one myself. Unfortunately Nokia fumbled everything.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#48Earlier quoted context omitted.
Isn't that because a lot of GoldSrc was idTech-derived enough that the legality of open sourcing it is trapped in contract law limbo? Even though those years of the idTech engine itself are now also open source, the contracts at the time did not plan for that and it is likely at this point that solving those contracts would be a 3-way legal question between Microsoft (ActiVision because of Vivendi/Sierra, Half-Life's…
Maybe.. kind of. The Doom source code was originally released under a non-commercial license that was weirdly restrictive and it was eventually re-released under GPL. The Quake source code was released under GPL from the beginning. If Valve really wanted to release HL1/GoldSrc source code, they could re-base to the GPL quake source code and release their changes as GPL as well. This would be a miserable job because t…
> A while back Valve [had] a partner perforce server that had depots of the source files for both gold source and source that were shared with development partners and some mod teams. This server had a major meltdown and those depots were lost. At the time there was no requests and no activity around gold source development. Resources to rebuild the depots did not exist and still don't so that code is just not available. Once a year someone talks about maybe pulling it together to open source it but once again there are not resources to do the actual work need to package it up. The Sven Co-op team was luck in that there was a package and someone to make it available to them, that does not exist today.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#49Earlier quoted context omitted.
N900 was a crazy phone, ahead of its time https://www.youtube.com/watch?v=G9CFrJnCKqU At that time I had a flip phone maybe a black berry curve so not aware of it
I would love a modern version of the N900/N810. If I could get one with a recent ARM processor, good slide out keyboard, and running a more desktop-oriented Linux install (meaning more hacking/developer friendly than just Android), I'd be seriously tempted. Sadly, I assume the current component prices would mean it would be too expensive to be realistic.
Re: Developer gets Half-Life running at 30 FPS on a Nokia N95
#50332 MHz Dual ARM 11 ?! Half-Life ran smooth in Pentium 100 single core. Then, they added Steam, and my Celeron 300 had trouble running it. Shit by Valve to coule games with a mandatory subscriber agreement. Even breaks EU law to "one-sided change" it again and again later, to keep access to your game library.
nope. 14fps on pentium 200mhz with 32mb ram in 512x400 or similar mode (640x480 was too much)