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GTA 6 Developers Unionize

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Re: GTA 6 Developers Unionize

#41
I always see the same thing:

“employer seen as blocking union effort”

I’m wondering if that’s simply a rational thing available to do as opposed to an actual opinion about collective representation whether thats bargaining or something else

“hey, here’s this regulatory overhead you can completely avoid by merely being present, unless people interested in the regulatory overhead are more persistent. just don't fire them though”

Re: GTA 6 Developers Unionize

#42
post #16
post #4

Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkably similar engineering problem solving, so why is there such a disparity?

It has not lagged behind depending on how you look at it, video game development can be split into engine programming and gameplay programming. For engine programming, you only need a handful of senior engineers specializing in low level details of a video game engine, and these will get paid high appropriate wages that match industry standard salaries. For the gameplay programmers, they just seek the cheapest labor…

Nope. Rendering, tooling, audio, core engine... None of these pay particularly well. More than just gameplay programmer, sure, but because many engines have moved to a visual node style of programming, it's also less and less programming in the gameplay department.

>there's a large pool of juniors/interns that will accept these low wages just because they want to be a part of something popular.

That's an unbelievably bad _and_ disrespectful take. They accept these low wages because it's their only way in the industry, and because the industry has made sure to keep a steady supply of fresh meat to burn out. "because they want to be a part of something popular" doesn't work when the vast majority work on unknown games in content factories for the first ten years of their careers.

Re: GTA 6 Developers Unionize

#43

Earlier quoted context omitted.

Modern AAA video game development has much more in common with a traditional factory assembly line than a typical tech startup (for better or worse) - or maybe movie production is an even better comparison (especially now where most of the production seems to happen 'in post'). Also VC doesn't seem to be all that interested in investing into game dev companies, I guess because it's such an extreme hit-and-miss busine…

That’s only true in some instances. Do most AAA titles like Call of Duty, GTA, etc use Unity or Unreal?

[deleted]

Re: GTA 6 Developers Unionize

#44

Earlier quoted context omitted.

I am a unionized software developer in media, not games. I helped the game workers at Blizzard unionize and they all spoke of the "passion tax". One reason the "passion tax" is possible for employers is that there seems to be a degree of labor monopsony for the kind of development done by AAA game studios. In this respect it's quite a bit like Hollywood film production in its heyday.

Thanks, you taught me a new concept, monopsony today, I didn't knew it got a name!

> monopsony

I had to look it up as well. I assumed it was a play on words about Microsoft, Nintendo, and Sony (the three big video game console players).

Re: GTA 6 Developers Unionize

#45
post #4

Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkably similar engineering problem solving, so why is there such a disparity?

I work in tech. I would be happy to work on gta 6 for 30% of my current income.

In addition to low salary, and crunchtime, the other big downside in the gaming industry is frequently layoffs, and studioes going bust.

You can't ride on a single game for long, and if the next one goes badly half the company will get fired. Not true of the bigger studios, but of course not everybody works in those.

I have friends who work in gaming, and it's a regular thing for studios to form with a great game, go bust a year or three later, and then a new studio get formed with largely similar staff.

Developers move between the same companies around and around again. The lack of stability is a real problem, especially with increasing use of "AI".

Re: GTA 6 Developers Unionize

#46
post #40

Earlier quoted context omitted.

They want it on their resume primarily to make more money and have a better career in terms of getting hired, etc. Very different motivation. They'd only work at a FAANG for free long enough to get that bump. Game devs however would work for many years underpaid because they like what they're creating.

~~Perhaps now especially since these companies are predominately hiring oversees contractors but circa 2009-2015 when I was around entrepreneurs and startups this was discussed.~~ ~~Ultimately the goal is the same: make more money. So I disagree the motivation is "very different" its just a lot harder now to do a startup.~~ You kept editing your comment so disregard the above. I misread it the first time and then it…

Sorry, I didn't make the point I was aiming for initially

Re: GTA 6 Developers Unionize

#48
post #40

Earlier quoted context omitted.

~~Perhaps now especially since these companies are predominately hiring oversees contractors but circa 2009-2015 when I was around entrepreneurs and startups this was discussed.~~ ~~Ultimately the goal is the same: make more money. So I disagree the motivation is "very different" its just a lot harder now to do a startup.~~ You kept editing your comment so disregard the above. I misread it the first time and then it…

Sorry, I didn't make the point I was aiming for initially

Your new point is excellent btw. I should have considered that.

I also hope it doesn't sound like I don't care for these developers who are being taken advantage of. They should be compensated fairly for their work.

EDIT I should add why I think it is a great point especially since I make recruiting software. The greatest increases in salary for most people is done by switching companies or jobs. If you don't want to leave the company because you really like what you do it would skew it so that salaries are lower.

Re: GTA 6 Developers Unionize

#49
post #5

This is great news, unions not only improve working conditions, but also improve the final product by not having underpaid stressed staff with high turn-over. It's a good sign for the future product quality of any company to see workers unionise.

[deleted]

Re: GTA 6 Developers Unionize

#50

Earlier quoted context omitted.

Thanks, you taught me a new concept, monopsony today, I didn't knew it got a name!

> monopsony I had to look it up as well. I assumed it was a play on words about Microsoft, Nintendo, and Sony (the three big video game console players).

For future people to look it up.

Monopoly is a single seller.

Monopsony is a single buyer.

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