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Earthion: A New Mega Drive-Style Shoot-Em-Up

earthiongame.com

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Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#41
post #6

I was personally put off by the fact that the MegaDrive limitations actually negatively impact the gameplay, while there are little gains that I see in that "limited space fostering creativity" that you would expect from the pitch. In particular, there are bullet visibility issues (see the Electric Underground's review [0] for a more detailed analysis) which I think show how the console limitations would need a much…

I was always put off by the color palette of the Mega Drive. Every game looks a little sad and drab compared to the SNES or NeoGeo.

Are you judging by experiencing them on a CRT, or from modern displays? The range of colours was certainty broad enough, but I agree that the screenshots tend to look a bit bland. I wonder how much this came down to variance of the video signal at the analog stage. You had knobs for brightness, contrast, and saturation instead of the digital tweaking you have now. Perhaps it is that the color representation of live video has improved so that the knob level adjustment isn't needed anymore, but the output of the old consoles were tuned that level of adjustment people used to use to make the original video look nomal.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#44

Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.

While this is an informative comment, did HN start deleting comments? These comments you mention do not seem to exist...

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#45
post #44

Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.

While this is an informative comment, did HN start deleting comments? These comments you mention do not seem to exist...

People do delete their own comments after they've had a moment to consider what they've written. It's an honorable thing to do, IMO.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#47
post #35

Earlier quoted context omitted.

Doesn't that mean it's not the hardware's color limitations, but rather how color is used by the artists? There are plenty of gorgeous games on the Mega Drive in terms of color. 61 colors on screen at once is more than enough.

Thats not how exceptions work.

If it's a hardware limitation, there are no exceptions. Which is it?

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#48
post #23

Earlier quoted context omitted.

I wonder how well their company logo would go down with Sega's lawyers.

Sega are famously far less litigious than most games companies. They know about modders, community servers (for example PSO servers) and even fans who release brand new games using Sega mascots like Sonic. In fact (IIRC) that’s how Sonic Mania began life. This might be different given it’s a company logo and thus trademark. But I wouldn’t be so sure they’d get a cease and desist like if someone imitated Nintendos log…

I wonder where's the line between using a font and copyright/trademark infringement.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#50
post #6

I was personally put off by the fact that the MegaDrive limitations actually negatively impact the gameplay, while there are little gains that I see in that "limited space fostering creativity" that you would expect from the pitch. In particular, there are bullet visibility issues (see the Electric Underground's review [0] for a more detailed analysis) which I think show how the console limitations would need a much…

I was always put off by the color palette of the Mega Drive. Every game looks a little sad and drab compared to the SNES or NeoGeo.

I don't know I liked how each video game console at the time had its own audio and graphical signature. We were a Sega house but we enjoyed swapping our console for a few months with the SNES or PC Engine of friends/cousins and I think they liked it too.

It might have more to do with the game studios ecosystem more than technicalities given some games were ported on all 3 consoles with only minor differencies though.

I would describe both the audio and graphical signature of the megadrive as "Metalic" (a bit amiga 500 like but with FM sounds instead of samples) while the SNES one was more childish/cartoony (same as subsequent consoles from the brand really) and the pc engine one had more flat[1] graphics but more saturated/rock'n'roll sound signature.

[1] probably because it was halfway inbetween the sega master system and megadrive/snes in term of gfx capabilities.

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