Really interested in hearing more about the architecture. Especially (1) why you chose Elixir, Phoenix over TS (2) how you dealt with real-time multiplayer. Aside: The links to the web game in the post don't lead to being able to play.
Hi! I'm sorry I took down the web client shortly after I write this in order to narrow my focus on the client codebase. I realize I ruined my point about being able to compare the client performance. I'm editing the post shortly. I've been curious about elixir for years. Since maybe 2016. I tried in the days before AI, but I couldn't really get over the hump of syntax and BEAM and all of that. I'd read it was the kin…
To sum it up, it seems that Elixir naturally provides the distributed routing and computing model needed for realtime communication, while you'd need specific libraries and infrastructure with TS. Thanks!