Antigravity may well Top the whatever benchmark but: My Antigravity (forced) replacement for Gemini CLI requires me to log on via browser every time I use it, and my Antigravity IDE won't update at all, so: If it's ok I'd prefer they just work on reaching a baseline acceptable rollout before worrying about being Top in anything. Ps actual title: OpenSCAD LLM Benchmark: Building the Pantheon
Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
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Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#42Antigravity may well Top the whatever benchmark but: My Antigravity (forced) replacement for Gemini CLI requires me to log on via browser every time I use it, and my Antigravity IDE won't update at all, so: If it's ok I'd prefer they just work on reaching a baseline acceptable rollout before worrying about being Top in anything. Ps actual title: OpenSCAD LLM Benchmark: Building the Pantheon
The forced upgrade from Gemini CLI which I liked as much, and as some ways better than Claude Code was bad. But them just sending out that email on Wednesday that basically said "Thanks for subscribing to Google One AI Pro, as of right now we're adding limits to your account. Tough shit you get nothing." left a REALLY bad taste in my mouth. I had previously praised the "AI Pro" subscription as a good value.
I get you have to change limits, but reducing limits in a way which both applies retroactively and has a really long reset period is just infuriating. If they'd applied the new limits more gently or at the next billing period I'd probably have continued paying.
I don't mind paying a fair price for a service that provides value, but I really hate having a service I think I'm paying for rug-pulled with no clear justification.
Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#43Antigravity may well Top the whatever benchmark but: My Antigravity (forced) replacement for Gemini CLI requires me to log on via browser every time I use it, and my Antigravity IDE won't update at all, so: If it's ok I'd prefer they just work on reaching a baseline acceptable rollout before worrying about being Top in anything. Ps actual title: OpenSCAD LLM Benchmark: Building the Pantheon
"Pantheon" bloody hell, why is it people writing these articles are so up themselves, it's so overbearing.
Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#44And yet 300+140=460. A very jagged surface indeed. https://gemini.google.com/share/c2a187275e26
Flash 3.5 fails exactly like in your sample: https://gemini.google.com/share/97521a8752d9
but Flash 3.1 Lite initially fails, but then corrects itself: https://gemini.google.com/share/dc0889ec85ba
Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#45I have been using GPT 5.5 to build a video game. Benchmark sounds about right. It generates assets and sprite good enough, if not closer to AAA level games. Will check antigravity now.
Would you be able to share a bit about your workflow? Have been meaning to try AI gen for game models, and would love to know how people are tackling this.
Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#46Antigravity may well Top the whatever benchmark but: My Antigravity (forced) replacement for Gemini CLI requires me to log on via browser every time I use it, and my Antigravity IDE won't update at all, so: If it's ok I'd prefer they just work on reaching a baseline acceptable rollout before worrying about being Top in anything. Ps actual title: OpenSCAD LLM Benchmark: Building the Pantheon
I just use Claude Code and intellij, so I don't understand why so many people complain about Antigravity ditching VS Code, what's the surface not covered by using Antigravity CLI + VS Code (or any other IDE)?
Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#47Last weekend I bought my wife a bike off marketplace. It was in good condition but was missing one of the internal cable routing grommets. I gave Claude pictures of the pill-shaped hole by itself and with my digital calipers in the long and short directions. Gave it a short prompt and it gave me an openscad model with everything parametrized. I printed with no changes in tpu and it was nearly perfect on the first try…
Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#48Earlier quoted context omitted.
I just use Claude Code and intellij, so I don't understand why so many people complain about Antigravity ditching VS Code, what's the surface not covered by using Antigravity CLI + VS Code (or any other IDE)?
I'm not GP, but I am somewhat excited about antigravity CLI. I adopted Gemini CLI early and really liked it, though over time it got dumber and dumber until a point when I realized it was foolish to use it instead of claude/codex. I'm hopefuly that antigravity CLI won't go through that path, but also can't fight a skepticism.
Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#49Earlier quoted context omitted.
Would you be able to share a bit about your workflow? Have been meaning to try AI gen for game models, and would love to know how people are tackling this.
I have alot to share. I'm writing a blog about it. I'll share along with the game.
Re: Antigravity 2.0 Tops the OpenSCAD Architectural 3D LLM Benchmark
#50This would be the same Antigravity 2.0 that "surprise, no longer an IDE, did I forget to mention that? Lolol."
My take is that it's a fancy wrapper around the CLI tool. It's there to organize multiple conversations and see all the related output and generate files.
I've been using the internal version and I've actually liked it quite a bit. It's clear from when I started using it, it's not an editor, and they have ways to open your normal editor outside of it. They have turned it fully into an agent management tool.
When the antigravity development team doesn't have to focus on all the things that vscode is already good at, it lets them simplify the UI and do only agent related things. We'll see if this bet works out for them, but so far I like the idea.