"EXTREMELY SERIOUS WARNING: Unless you are as smart as Johann Karl Friedrich Gauss, savvy as a half-blind Calcutta bootblack, tough as General William Tecumseh Sherman, rich as the Queen of England, emotionally resilient as a Red Sox fan, and as generally able to take care of yourself as the average nuclear missile submarine commander, you should never have been allowed near this document. Please dispose of it as you would any piece of high-level radioactive waste and then arrange with a qualified surgeon to amputate your arms at the elbows and gouge your eyes from their sockets."
Welcome to Gas City
41–50 of 59 posts
Re: Welcome to Gas City
#42Earlier quoted context omitted.
> the entire thing is an obvious LARP Eh, plenty of people play with Sims. Having them do something that feels even tangentially useful has an understandable appeal.
That's fine, I also have side projects that do absolutely nothing useful. Most people are taking issue with the deluded "it's all so obvious" rhetoric used in Yegge's writing.
Thanks. This is helpful.
Re: Welcome to Gas City
#43Is this just urbit all over again? Making up a bunch of terms and abstractions to make a mundane thing seem novel? At least in this case it seems more like psychosis than grift. In any case, I will be interested to see if this tooling yields any actual results, doesn't seem like it so far (except maybe more tooling lol).
Re: Welcome to Gas City
#44Earlier quoted context omitted.
It's foolish to even start listing, but here's one: physics bound to FPS
Are the quake, goldsource, source, etc engines jank? Because they all did this, to some extent. It might be harder to find an engine from the early 2010's that didn't tie at least some physics to FPS.
That is to say, the older engines could have been limited by hardware requirements, or maybe decoupling physics from fps is an innovation that appeared between 2004 and 2011. Or maybe they are also jank.
Notably, the source 2 engine (2015) decoupled physics from fps (as I understand).
Re: Welcome to Gas City
#45Is this just urbit all over again? Making up a bunch of terms and abstractions to make a mundane thing seem novel? At least in this case it seems more like psychosis than grift. In any case, I will be interested to see if this tooling yields any actual results, doesn't seem like it so far (except maybe more tooling lol).
Re: Welcome to Gas City
#46Perhaps the gas is from fermentation.
Re: Welcome to Gas City
#47Came here to say that a lot of these LLM posts make me feel like I was hit by a hammer and I can't understand the world anymore. Thankfully, the HN comments confirm that this is as insane as I thought it was.
Re: Welcome to Gas City
#48Earlier quoted context omitted.
What jank does Skyrim have. The whole thing is like 6 GB.
It's foolish to even start listing, but here's one: physics bound to FPS
And of course, can’t forget the classic Skyrim pathfinding jank. The number of enemies that would go aggro only to get stuck on a bush or a slight change in elevation while you stand there at a distance peppering their face with arrows until they die.
Re: Welcome to Gas City
#49Earlier quoted context omitted.
What jank does Skyrim have. The whole thing is like 6 GB.
You're thinking of bloat, jank is things like putting a cauldron on your head and the physics engine firing you into the stratosphere.
Re: Welcome to Gas City
#50Earlier quoted context omitted.
I'm trying to make the phrase "AI DDOSing" happen. ex. someone's GitHub repo with a ton of code and a README written by AI claiming fantastical features not present in the code. Or, more subtle someone, "self-DDOS'ing via AI" - thats for when "LLM psychosis" is too strong, i.e. for "I went too far down a rabbit hole with the interactive chatbot for a month and now I have 1M LOC and 95% test coverage and an app that I…
Someone has to be bleeding edge