I’m primarily a coding instructor but I also teach lessons based around Kerbal Space Program. From that angle I’m pretty happy where these devs are going with the sandbox and level of freedom they plan on giving users. One reason my students seem to really like KSP are all the different things you can do/build (especially space planes). While it does have a high difficulty curve when it comes to the controls, once th…
Have you ever combined KSP with the coding instruction using either kOS[1] or kRPC[2]? 1. https://ksp-kos.github.io/KOS_DOC/ 2. https://krpc.github.io/krpc/
“Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
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Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#42An actual spiritual successor to KSP is KSP2 Redux, a community project to resurrect KSP2. They made tons of progress already: https://ksp2redux.org/
Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#43Earlier quoted context omitted.
> The game is not expected to be made open source due to certain dependencies that are not also open source. That's always kind of struck me as a silly excuse. So just release it without those non-open source dependencies. If there is a community need, they will be re-implemented. There's no law that says an open source release needs to be buildable from day one.
The only time it's not silly is when said dependencies are not just non-free, but covered under an NDA. If the API is under NDA then they can't release the code that uses the APIs. AIUI this is why FOSS games don't get ported to console, even though there might be people willing to fork up the money to pay for devkits and SDKs.
Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#44Earlier quoted context omitted.
> The game is not expected to be made open source due to certain dependencies that are not also open source. That's always kind of struck me as a silly excuse. So just release it without those non-open source dependencies. If there is a community need, they will be re-implemented. There's no law that says an open source release needs to be buildable from day one.
The only time it's not silly is when said dependencies are not just non-free, but covered under an NDA. If the API is under NDA then they can't release the code that uses the APIs. AIUI this is why FOSS games don't get ported to console, even though there might be people willing to fork up the money to pay for devkits and SDKs.
Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#45Earlier quoted context omitted.
I think the angle is at least partially that "Kitten"/"Kerbal" both start with a 'K' and are 2 syllables making the game names sound very similar (in both full form and abbreviation). Of course, I'm sure there will be Kerbal mods if the game proves anywhere near as popular!
The main reason for them being kittens is to incentivize valuing the astronauts lives without forcing a gameplay related penalty for killing or losing them. The disposability of astronauts is something the devs of this game think was a mistake in KSP. But at the same it's not a game about forcing the player to behave a certain way, so making them kittens is the middle ground.
Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#46An actual spiritual successor to KSP is KSP2 Redux, a community project to resurrect KSP2. They made tons of progress already: https://ksp2redux.org/
In short, KSA is more of a KSP2 than what Take2 gave us.
Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#47Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#48Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#49Earlier quoted context omitted.
Have you ever combined KSP with the coding instruction using either kOS[1] or kRPC[2]? 1. https://ksp-kos.github.io/KOS_DOC/ 2. https://krpc.github.io/krpc/
I relied on Mechjeb too much in my game, so I did a run using KRPC and built my own autopilot features with it. It was a lot of fun, and I would recommend it.
Then launch countdowns, maps, exact timed burns that you'd still have to do manually but you could seemingly do so much more.
Or maybe this kind of thing already exists with mods.
Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)
#50Earlier quoted context omitted.
I relied on Mechjeb too much in my game, so I did a run using KRPC and built my own autopilot features with it. It was a lot of fun, and I would recommend it.
I thought it would be nice to have actual mission planning in game for things like complex maneuvers, orbital slingshots, Lagrange point orbits, and the like. Then launch countdowns, maps, exact timed burns that you'd still have to do manually but you could seemingly do so much more. Or maybe this kind of thing already exists with mods.