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NetHack 5.0.0

nethack.org

41–50 of 186 posts

Re: NetHack 5.0.0

#41
post #32

In the early days of NetHack, spoilers were not so widely known (the web didn't exist yet) and save scumming was more difficult* (few people had admin access on systems that could run it) compared to now. I wonder how many players today will resist those temptations now that they're not only trivial to discover and execute, but also widely accepted in gaming culture. I urge new players to resist spoilers and cheats f…

Play as you like. Just saying I did read spoilers as a kid when I played it and I feel I did not lose anything. I learned a lot of English and after all these years Nethack is still the most memorable game I played.

Re: NetHack 5.0.0

#42
Ah, trip down the memory lane... I guess I have to try to recall now how the game was played. There is a great likelihood last time was more than 25 years ago.

Re: NetHack 5.0.0

#43
> make unique swallowing monsters (Juiblex) resist magical digging from inside

Oh noooooooooo... yeah that's fair.

Lots of overdue gameplay changes here, really. I was something of an expert player 20 years ago, my best ascenscion being Atheist/Genoless/Wishless with no pet to boot. It seems a lot has changed. I see fixes on this list for things that bothered me then. :)

Re: NetHack 5.0.0

#46
My Nethack story is that in the 1990s I once got fired from a job for downloading NetHack because, I kid you not, it hit some Web log filter for the word "hack". I got dragged into a meeting with three log entries in yellow highlighter on a dot matrix printout showing the word "hack". Expalanations that it was a computer game went nowhere.

I don't think I ever legitimately completed NetHack. I think the best I did was getting to the elemental planes. Later I read about some of the strats and kit you aim for, which I think was a mistake because it kinda ruined it for me.

I'm honestly surprised this is still going on. Kudos to anyone still keeping this going. I'd kinda assumed it was forever stuck in 3.7? I see there are 3100 bugfixes and changes. I really wish there was a summary of major changes. Maybe there are none and it's just a backend revamp plus bugfixes that they bumped the major version on.

Re: NetHack 5.0.0

#47
post #32

In the early days of NetHack, spoilers were not so widely known (the web didn't exist yet) and save scumming was more difficult* (few people had admin access on systems that could run it) compared to now. I wonder how many players today will resist those temptations now that they're not only trivial to discover and execute, but also widely accepted in gaming culture. I urge new players to resist spoilers and cheats f…

Nethack is pretty punishingly difficult even with spoilers, so trying to go spoilerless is not for the faint of heart. The game does try to allow spoilerless play but I'm not sure it's tremendously well designed in that regard. So I understand the appeal but I think this is advice is only good for people who want a truly difficult challenge.

Re: NetHack 5.0.0

#48
post #33

Earlier quoted context omitted.

As I recall from my game of many, many years ago, I got the amulet to the surface and was greeted with, “Oops, that’s the fake amulet. Go back down.” I’m pretty sure that’s the last time I played it.

** SPOILER ABOVE ** Would you please edit your comment, and preface it with a spoiler warning?

No

Re: NetHack 5.0.0

#50
post #4

I can highly recommend the 3D client especially because it works almost everywhere, hope it will be updated for 5.0.0 soon https://github.com/JamesIV4/nethack-3d Web https://jamesiv4.github.io/nethack-3d/

By 3D I had supposed you meant 1st person. This seems as good as the other 2D graphics mods, fine if it's your thing. I've always preferred the chars.
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