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Roblox shares plummet 18% as child safety measures weigh on bookings

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41–50 of 160 posts

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#41

There was a time 5-10 years ago where Roblox was going on a ex-FAANG hiring spree and folks on Blind were pulling in insane salaries (probably still pay amazing).. but to work for fucking Roblox . Truly a "these are not my people" moment.

God forbid people want to work on video game stuff instead of for an advertising company.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#42

Earlier quoted context omitted.

If communication was proactively filtered to prevent bad actors (which Roblox obviously failed to do for years), why should it matter if an adult is playing a game with a kid they don't know?

> why should it matter if an adult is playing a game with a kid they don't know? My main problem is the kid is playing a game with significant social-media (and gambling) components. That's orthogonal to the question of who is playing with whom, which I agree, is theoretically solvable with better filters.

Oh, I misunderstood. When you said "these folks" I assumed you meant older users, as opposed to Roblox corporation. Cool we're in agreement.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#43

Good. I am curious why does Roblox even exist? This shouldn’t even be a business, let alone a public company. I wish games can just stay games like Valve does and not grow and grow and grow into public companies.

> I wish games can just stay games like Valve does and not grow and grow and grow into public companies. Valve is a very interesting example to use here, I don't think of them as a game company anymore. They run Steam but I can't remember the last game they actually released?

Technically it's not released yet but deadlock has 75k people playing as of writing this comment.

https://steamdb.info/app/1422450/charts/

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#44
Roblox's introduction of mandatory face verification to chat is one of the most biggest examples of how people in tech can get so deep in trying to create a solid technical solution, that they completely miss the human problems it creates.

You could create the best possible face verification system that processes everything completely locally, uses CPU security features to make sure the photos stay exactly where they're supposed to, etc etc. You could design the best possible chat age segregation system that makes sure nobody can ever get groomed over chat again. You can get so deep that you forget you're forcing children to take pictures of themselves, and fail to consider the wider effects this will have on the safety of those kids in general.

How's Jimmy supposed to know that taking a picture of himself for roblox.com is okay, but taking a picture for somescamwebsite that he found in a Roblox game is absolutely not okay? This solution creates a much worse problem. Sane parenting would tell kids to never take pictures of themselves or put it on any website, but now we're clearly shifting the role of parenting to tech companies and we are going to see bad consequences of this.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#46

There was a time 5-10 years ago where Roblox was going on a ex-FAANG hiring spree and folks on Blind were pulling in insane salaries (probably still pay amazing).. but to work for fucking Roblox . Truly a "these are not my people" moment.

God forbid people want to work on video game stuff instead of for an advertising company.

Yeah, but for Roblox? That’s child gambling and child grooming.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#47
post #31

The "child safety measures" was dividing the playerbase into age groups and banning almost all communication between them. The age groups are under 9, 9–12, 13–15, 16–17, 18–20, and 21+. Users only speak to other players ±1 age group, so 18-20 can speak to 16-17 or 21+. The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate. My fav…

You've had your Roblox account for 18 years? Wtf, I could've sworn that game was released 4 years ago!

Thanks for making me feel old I guess.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#49
post #31

The "child safety measures" was dividing the playerbase into age groups and banning almost all communication between them. The age groups are under 9, 9–12, 13–15, 16–17, 18–20, and 21+. Users only speak to other players ±1 age group, so 18-20 can speak to 16-17 or 21+. The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate. My fav…

Why 18-20 are isolated from 21+? Aren't they all adult or in some countries children develop slower?

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#50

Earlier quoted context omitted.

Don't you have it backwards? Isn't Roblox inherently for children, hence they'd want to ban the adults?

> Isn't Roblox inherently for children, hence they'd want to ban the adults? Two thirds of Americans believe in "setting limits on how much time minors can spend on social media" [1]. Where we have limited polling, a similar fraction support "banning social media use for all kids under 14" [2]. Joe Camel [3] was also intended for children. [1] https://www.pewresearch.org/short-reads/2023/10/31/81-of-us-... [2] https:…

Yes, this reduces the TAM of companies like Roblox in the near term. Countries should collectively regulate how much big tech can exploit minors. Minors cannot go to casinos, and the underlying gamification techniques for creating addiction are the same. Children are not some demographic to maximize for profits. If they aren't educated and raised correctly, a society collapses in less than 40 years.

If one is a psychopath and needs an analogy rather than "harming childrens' mental development for profit is morally and ethically evil": this is essential the same as setting catch quotas on fisheries, to maximize long term value at the expense of short term profit.

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